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#pragma once
#include "object.h"
#include "camera.h"
struct PLAYER_INPUT {
PLAYER_CAMERA cam;
struct PLAYER* pobj;
// for nulls
U8 fwd_held{}, bk_held{}, left_held{}, right_held{};
VEC2 move;
};
struct PLAYER : OBJECT {
static const U32 CLASSID = OBJCLASS_PLAYER;
U32 health;
F32 fov{72.f};
F32 eyeoffset{40.f};
PLAYER_INPUT input;
VEC3 mins;
VEC3 maxs;
F32 gravity{1.f};
F32 maxspeed{70.f};
F32 walkspeed{70.f};
F32 stepsize{16.f};
VEC3 velocity;
};
extern PLAYER* player_create( VEC3 origin, F32 yaw );
extern void player_input( struct GAME_DATA* game, PLAYER* player );
extern void player_move( struct GAME_DATA* game, PLAYER* player );
extern VEC3 player_get_view_pos( PLAYER* player );
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