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#include "game.h"
#include "game/assets.h"
#ifndef __has_feature
#define __has_feature(feature) 0
#endif
#if __has_feature(address_sanitizer) || defined(__SANITIZE_ADDRESS__)
#ifdef __cplusplus
extern "C"
#endif
const char *__asan_default_options() { return "new_delete_type_mismatch=0"; }
#endif
I32* canvas;
GAME_DATA* game;
GL_DATA* gl;
U8 loop() {
static U8 init = 0;
if( !init || !gl ) {
gl = gl_create( canvas );
memcpy( gl->canvas_size, canvas, sizeof(I32) * 2 );
gl_gen_buffers( gl );
game = game_init( gl );
init = 1;
return 0;
}
return game_main_loop( game );
}
int main(int argc, char* argv[]) {
if( !canvas )
canvas = (I32*)malloc( sizeof(I32) * 2 );
canvas[0] = 800;
canvas[1] = 600;
for( ;; ) {
if( loop() ) break;
}
game_destroy( game );
return 0;
}
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