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#pragma once
#include "typedef.h"

template <typename T>
struct FN;
// voodoo
template <typename RET, typename... ARGS>
struct FN<RET(ARGS...)> {
  template <typename T> struct __strip_ref { using type = T; };
  template <typename T> struct __strip_ref<T&> { using type = T; };
  template <typename T> struct __strip_ref<T&&> { using type = T; };
  template <typename R, typename... A> struct __strip_ref<R(A...)> { using type = R(*)(A...); };
  template <typename R, typename... A> struct __strip_ref<R(&)(A...)> { using type = R(*)(A...); };

  static const unsigned int BUF_SIZE = 32;

  alignas(8) char buf[BUF_SIZE];
  void* data;
  RET( *invoke )( void*, ARGS... );
  void( *destroy )( void* );
  void*( *clone )( void*, char* );

  template <typename F>
  FN(F&& f) {
    using __stripped = typename __strip_ref<F>::type;

    if constexpr( sizeof(__stripped) <= BUF_SIZE ) {
      new (buf) __stripped( f );
      data = buf;
      destroy = pfn( void* d ) {
        ( (__stripped*)d )->~__stripped();
      };
      clone = pfn( void* d, char* dst ) -> void* {
        new (dst) __stripped( *(__stripped*)d );
        return dst;
      };
    } else {
      data = new __stripped( f );
      destroy = pfn( void* d ) {
        delete (__stripped*)d;
      };
      clone = pfn( void* d, char* dst ) -> void* {
        return new __stripped( *(__stripped*)d );
      };
    }

    invoke = pfn( void* d, ARGS... args ) -> RET {
      return ( *(__stripped*)d )( args... );
    };
  }

  FN( I32&& ) : data( 0 ), invoke( 0 ), destroy( 0 ), clone( 0 ) {}
  FN( U32&& ) : data( 0 ), invoke( 0 ), destroy( 0 ), clone( 0 ) {}
  FN() : data( 0 ), invoke( 0 ), destroy( 0 ), clone( 0 ) {}

  FN( const FN& other ) : invoke( other.invoke ), destroy( other.destroy ), clone( other.clone ) {
    if( !other.data ) {
      data = 0;
      return;
    }

    data = other.clone( other.data, buf );
  }

  FN& operator=( const FN& other ) {
    if( this == &other ) return *this;
    if( destroy && data ) destroy( data );
    invoke = other.invoke;
    destroy = other.destroy;
    clone = other.clone;
    data = other.data ? other.clone( other.data, buf ) : 0;
    return *this;
  }

  ~FN() {
    if( destroy && data ) destroy( data );
  }

  RET operator()( ARGS... args ) const {
    return invoke( data, args... );
  }

  operator bool() const { return !!invoke; }
};