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#pragma once
#include "typedef.h"
template <typename T>
struct FN;
template <typename RET, typename... ARGS>
struct FN<RET(ARGS...)> {
// voodoo
template <typename T> struct __strip_ref { using type = T; };
template <typename T> struct __strip_ref<T&> { using type = T; };
template <typename T> struct __strip_ref<T&&> { using type = T; };
template <typename R, typename... A> struct __strip_ref<R(A...)> { using type = R(*)(A...); };
template <typename R, typename... A> struct __strip_ref<R(&)(A...)> { using type = R(*)(A...); };
void* data;
U32 size;
RET( *invoke )( void*, ARGS... );
void( *destroy )( void* );
void*( *clone )( void* );
template <typename F>
FN( F&& f ) {
using __stripped = typename __strip_ref<F>::type;
data = new __stripped( static_cast<F&&>(f) );
size = sizeof( __stripped );
invoke = pfn( void* d, ARGS... args ) -> RET {
return ( *(__stripped*)d )( args... );
};
destroy = pfn( void* d ) {
delete (__stripped*)d;
};
clone = pfn( void* data ) {
return (void*)new __stripped( *(__stripped*)data );
};
}
template <>
FN( int&& ) : data( 0 ), invoke( 0 ), destroy( 0 ) {}
FN() : data( 0 ), invoke( 0 ), destroy( 0 ) {}
FN( FN&& other ) : data( other.data ), invoke( other.invoke ), destroy( other.destroy ) {
other.data = 0;
other.invoke = 0;
other.destroy = 0;
}
FN& operator=( FN&& other ) {
if( this == &other ) return *this;
if( destroy ) destroy( data );
data = other.data;
invoke = other.invoke;
destroy = other.destroy;
other.data = 0;
other.invoke = 0;
other.destroy = 0;
return *this;
}
FN( const FN& other ) {
*this = other;
};
FN& operator=( const FN& other ) {
if( !other.data ) {
data = 0;
invoke = 0;
destroy = 0;
size = 0;
return *this;
}
size = other.size;
data = other.clone( other.data );
invoke = other.invoke;
destroy = other.destroy;
clone = other.clone;
return *this;
}
~FN() { if( destroy ) destroy( data ); }
operator bool() const { return !!invoke; }
RET operator()( ARGS... args ) const {
return invoke( data, args... );
}
};
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