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#include "console.h"
#include "../game.h"
extern GAME_DATA* game;
I32 console_clear_cb( CVAR *self, LIST<STR> cmdline ) {
if( !game )
return 0;
return console_clear_output( &game->console );
}
CVAR* g_clear = var_new( "clear", "clear console output window", &console_clear_cb );
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