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#pragma once
#include <SDL_events.h>
#include "vector.h"
#include "allocator.h"
const U32 MOUSEEV_MOVE = 0x0;
const U32 MOUSEEV_DOWN = 0x1;
const U32 MOUSEEV_UP = 0x2;
const U32 MOUSE_LEFT = 0x1;
const U32 MOUSE_RIGHT = 0x2;
const U32 MOUSE_MIDDLE = 0x3;
const U32 MOUSE_WHEEL = 0x4;
struct MOUSE_DATA {
VEC2 pos;
VEC2 pos_delta;
U8 left;
U8 right;
U8 middle;
U8 wheel;
};
struct INPUT_KEYBINDS {
U8 fwd = 'w';
U8 back = 's';
U8 left = 'a';
U8 right = 'd';
U8 jump = ' ';
U8 crouch = SDL_SCANCODE_LCTRL;
};
using ON_INPUT_FN = FN<void( SDL_Event* )>;
struct INPUT_DATA {
MOUSE_DATA mouse;
U8 keys[0xff];
U8 mouselock;
F32 msens = .3f;
F32 myaw = 1.f;
F32 mpitch = 1.f;
INPUT_KEYBINDS binds;
LIST<ON_INPUT_FN> on_input;
};
extern INPUT_DATA input;
extern void input_frame_end();
extern void input_on_event( SDL_Event* e );
extern void input_on_mouse( I32 type, I32 x, I32 y );
extern U8 input_is_key_down( U32 key );
extern void input_capture_mouse( U8 capture );
extern void input_reset_mouse_accumulator();
#define kb_down( key ) input_is_key_down( key )
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