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#pragma once
#include "typedef.h"
#include "vector.h"
extern I32* canvas;
inline VEC2 s_tl( VEC2 offset = { 0.f, 0.f } ) {
return { offset.x, offset.y };
}
inline VEC2 s_tr( VEC2 offset = { 0.f, 0.f } ) {
return { offset.x + (F32)canvas[0], offset.y };
}
inline VEC2 s_bl( VEC2 offset = { 0.f, 0.f } ) {
return { offset.x, offset.y + (F32)canvas[1] };
}
inline VEC2 s_br( VEC2 offset = { 0.f, 0.f } ) {
return { offset.x + (F32)canvas[0], offset.y + (F32)canvas[1] };
}
inline VEC2 s_c( VEC2 offset = { 0.f, 0.f } ) {
return { offset.x + (F32)canvas[0] / 2, offset.y + (F32)canvas[1] / 2 };
}
inline VEC2 s_tc( VEC2 offset = { 0.f, 0.f } ) {
return { offset.x + (F32)canvas[0] / 2, 0 };
}
inline VEC2 s_bc( VEC2 offset = { 0.f, 0.f } ) {
return { offset.x + (F32)canvas[0] / 2, (F32)canvas[1] };
}
inline VEC2 s_cl( VEC2 offset = { 0.f, 0.f } ) {
return { 0, offset.y + (F32)canvas[1] / 2 };
}
inline VEC2 s_cr( VEC2 offset = { 0.f, 0.f } ) {
return { (F32)canvas[0], offset.y + (F32)canvas[1] / 2 };
}
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