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#pragma once

#include "../process64.h"

class CS2 : public PROCESS64 {
public:
  CS2() : PROCESS64( "cs2.exe" ) {};

  bool open() {
    if( !PROCESS64::open() )
      return false;

    mod.client = get_module64( "client.dll"fnv );
    mod.engine = get_module64( "engine.dll"fnv );
    mod.schema = get_module64( "schemasystem.dll"fnv );
    
    // todo: handle this using loader
    iface.client = get_iface( "Source2Client0" );
    iface.engine = get_iface( "Source2EngineToClient0" );

    return true;
  }

  IFACE_ENTRY get_iface( const char* name ) {
    VECTOR<IFACE_ENTRY> entries = iface_get_all( this );
    for( auto it : entries ) {
      if( strncmp( it.name, name, strlen( name ) ) == 0 ) {
        clog( "iface %s: [%llx]\n", it.name.data, it.ptr );
        return it;
      }
    }

    return {};
  }
  
  struct {
    MODULE_ENTRY client;
    MODULE_ENTRY engine;
    MODULE_ENTRY schema;
  } mod;

  struct {
    IFACE_ENTRY client;
    IFACE_ENTRY engine;
  } iface;
};