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#pragma once
#include "../process64.h"
class CS2 : public PROCESS64 {
public:
CS2() : PROCESS64( "cs2.exe" ) {};
bool open() {
if( !PROCESS64::open() )
return false;
mod.client = get_module64( "client.dll"fnv );
mod.engine = get_module64( "engine.dll"fnv );
mod.schema = get_module64( "schemasystem.dll"fnv );
// todo: handle this using loader
iface.client = get_iface( "Source2Client0" );
iface.engine = get_iface( "Source2EngineToClient0" );
return true;
}
IFACE_ENTRY get_iface( const char* name ) {
VECTOR<IFACE_ENTRY> entries = iface_get_all( this );
for( auto it : entries ) {
if( strncmp( it.name, name, strlen( name ) ) == 0 ) {
clog( "iface %s: [%llx]\n", it.name.data, it.ptr );
return it;
}
}
return {};
}
struct {
MODULE_ENTRY client;
MODULE_ENTRY engine;
MODULE_ENTRY schema;
} mod;
struct {
IFACE_ENTRY client;
IFACE_ENTRY engine;
} iface;
};
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