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#include "csgo.h"
inline U32 convar_find( CSGO* p, const char* name ) {
VECTOR<MODULE_ENTRY> modules = p->dump_modules32();
for( auto& it : modules ) {
U32 string_ptr = 0;
do {
string_ptr = p->code_match( (U32)it.base, (U8*)name, strlen( name ), string_ptr + 1 );
if( !string_ptr )
break;
U8* ptr_bytes = (U8*)( &string_ptr );
U8 pattern[] = {
0x68, 0x00, 0x00, 0x00, 0x00, // cvar creation flags
0x68, 0x00, 0x00, 0x00, 0x00, // defaultValue
0x68,
*ptr_bytes,
*(ptr_bytes + 1),
*(ptr_bytes + 2),
*(ptr_bytes + 3),
0xe8 // call create_cvar
};
U32 string_ref = p->code_match( (U32)it.base, pattern, sizeof( pattern ) );
if( string_ref )
return p->read<U32>( string_ref - 11 );
// try with mov instead of call
pattern[sizeof( pattern ) - 1] = 0xb9; // mov ecx, this
string_ref = p->code_match( (U32)it.base, pattern, sizeof( pattern ) );
if( !string_ref )
continue;
U32 convar = p->read<U32>( string_ref + sizeof( pattern ) );
return convar;
} while( true );
}
return 0;
}
struct CVValue_t {
char* m_pszString;
int m_StringLength;
float m_fValue;
int m_nValue;
};
template <typename T>
inline void convar_set( CSGO* p, U32 convar, T _new ) {
U32 val = *(U32*)&_new;
val ^= convar;
CVValue_t value = p->read<CVValue_t>( convar + 0x24 );
value.m_nValue = val;
*(U32*)(&value.m_fValue) = val;
p->write<CVValue_t>( convar + 0x24, value );
}
template <typename T>
inline T convar_get( CSGO* p, U32 convar ) {
U32 val = p->read<U32>( convar + 0x2c ) ^ convar;
return *(T*)( &val );
}
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