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//|_ _ _. _ ._ |_ _. _ | //| | (/_ (_| \/ (/_ | | | | (_| (_ |< #pragma once #include "../process.h" #include "../conout.h" #include "interface.h" class CSGO : public PROCESS32 { public: CSGO() : PROCESS32( "csgo.exe" ) {}; void dump_interfaces() { interfaces = srceng_get_interfaces( this ); } U32 client; U32 engine; VECTOR<IFACE_ENTRY> interfaces; };