diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/gmod/ISurface.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/gmod/ISurface.hpp')
| -rw-r--r-- | cheat/gmod/ISurface.hpp | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/cheat/gmod/ISurface.hpp b/cheat/gmod/ISurface.hpp new file mode 100644 index 0000000..5756191 --- /dev/null +++ b/cheat/gmod/ISurface.hpp @@ -0,0 +1,117 @@ +#pragma once +#include "IAppSystem.hpp" +#include "vector.hpp" +#include "color.hpp" + +enum FontDrawType_t { + FONT_DRAW_DEFAULT = 0, + FONT_DRAW_NONADDITIVE, + FONT_DRAW_ADDITIVE, + FONT_DRAW_TYPE_COUNT = 2, +}; + +enum FontFlags_t { + FONTFLAG_NONE, + FONTFLAG_ITALIC = 0x001, + FONTFLAG_UNDERLINE = 0x002, + FONTFLAG_STRIKEOUT = 0x004, + FONTFLAG_SYMBOL = 0x008, + FONTFLAG_ANTIALIAS = 0x010, + FONTFLAG_GAUSSIANBLUR = 0x020, + FONTFLAG_ROTARY = 0x040, + FONTFLAG_DROPSHADOW = 0x080, + FONTFLAG_ADDITIVE = 0x100, + FONTFLAG_OUTLINE = 0x200, + FONTFLAG_CUSTOM = 0x400, + FONTFLAG_BITMAP = 0x800, +}; + +enum ImageFormat { + IMAGE_FORMAT_UNKNOWN = -1, + IMAGE_FORMAT_RGBA8888 = 0, + IMAGE_FORMAT_ABGR8888, + IMAGE_FORMAT_RGB888, + IMAGE_FORMAT_BGR888, + IMAGE_FORMAT_RGB565, + IMAGE_FORMAT_I8, + IMAGE_FORMAT_IA88, + IMAGE_FORMAT_P8, + IMAGE_FORMAT_A8, + IMAGE_FORMAT_RGB888_BLUESCREEN, + IMAGE_FORMAT_BGR888_BLUESCREEN, + IMAGE_FORMAT_ARGB8888, + IMAGE_FORMAT_BGRA8888, + IMAGE_FORMAT_DXT1, + IMAGE_FORMAT_DXT3, + IMAGE_FORMAT_DXT5, + IMAGE_FORMAT_BGRX8888, + IMAGE_FORMAT_BGR565, + IMAGE_FORMAT_BGRX5551, + IMAGE_FORMAT_BGRA4444, + IMAGE_FORMAT_DXT1_ONEBITALPHA, + IMAGE_FORMAT_BGRA5551, + IMAGE_FORMAT_UV88, + IMAGE_FORMAT_UVWQ8888, + IMAGE_FORMAT_RGBA16161616F, + IMAGE_FORMAT_RGBA16161616, + IMAGE_FORMAT_UVLX8888, + IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point + IMAGE_FORMAT_RGB323232F, + IMAGE_FORMAT_RGBA32323232F, + + // Depth-stencil texture formats for shadow depth mapping + IMAGE_FORMAT_NV_DST16, // + IMAGE_FORMAT_NV_DST24, // + IMAGE_FORMAT_NV_INTZ, // Vendor-specific depth-stencil texture + IMAGE_FORMAT_NV_RAWZ, // formats for shadow depth mapping + IMAGE_FORMAT_ATI_DST16, // + IMAGE_FORMAT_ATI_DST24, // + IMAGE_FORMAT_NV_NULL, // Dummy format which takes no video memory + + // Compressed normal map formats + IMAGE_FORMAT_ATI2N, // One-surface ATI2N / DXN format + IMAGE_FORMAT_ATI1N, // Two-surface ATI1N format + + NUM_IMAGE_FORMATS +}; + +struct vertex_t { + vertex_t( ) {} + + vertex_t( const vec2_t& pos, const vec2_t& coord = vec2_t( 0, 0 ) ) { + m_position = pos; + m_tex_coord = coord; + } + + void init( float x, float y, const vec2_t& coord = vec2_t( 0, 0 ) ) { + m_position = vec2_t( x, y ); + m_tex_coord = coord; + } + + vec2_t m_position; + vec2_t m_tex_coord; +}; + +using HFont = unsigned long; +using VPANEL = unsigned long; +class IntRect; +class IHTMLEvents; +class IHTML; +using HCursor = unsigned long; +using HTexture = unsigned long; +class CharRenderInfo; +class IVguiMatInfo; +class IImage; +class DrawTexturedRectParms_t; +class IHTMLChromeController; + +class ISurface : public IAppSystem { +public: + void SetCursorAlwaysVisible( bool state ) { + return util::get_vfunc< 52, void >( this, state ); + } + + void UnlockCursor( ) { + return util::get_vfunc< 61, void >( this ); + } +};
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