diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/gmod/debug_show_spread.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/gmod/debug_show_spread.cpp')
| -rw-r--r-- | cheat/gmod/debug_show_spread.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/cheat/gmod/debug_show_spread.cpp b/cheat/gmod/debug_show_spread.cpp new file mode 100644 index 0000000..68931b2 --- /dev/null +++ b/cheat/gmod/debug_show_spread.cpp @@ -0,0 +1,16 @@ +#include "hooks.hpp"
+#include "context.hpp"
+
+int __fastcall hooks::debug_show_spread_get_int( void* ecx_, void* edx_ ) {
+ static auto original_fn = g_csgo.m_debug_show_spread->get_old_function< decltype( &debug_show_spread_get_int ) >( 13 );
+ if( !g_settings.visuals.snipers_crosshair || !g_ctx.run_frame( ) || !g_ctx.m_local->is_valid( ) || g_ctx.m_local->m_bIsScoped( ) ) {
+ return original_fn( ecx_, 0 );
+ }
+
+ auto weapon = g_ctx.m_local->get_weapon( );
+ if( !weapon || !weapon->is_sniper( ) ) {
+ return original_fn( ecx_, 0 );
+ }
+
+ return 3;
+}
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