diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/gmod/do_post_screen_space_effects.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/gmod/do_post_screen_space_effects.cpp')
| -rw-r--r-- | cheat/gmod/do_post_screen_space_effects.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/cheat/gmod/do_post_screen_space_effects.cpp b/cheat/gmod/do_post_screen_space_effects.cpp new file mode 100644 index 0000000..0766233 --- /dev/null +++ b/cheat/gmod/do_post_screen_space_effects.cpp @@ -0,0 +1,17 @@ +#include "hooks.hpp"
+#include "base_cheat.hpp"
+#include "context.hpp"
+
+bool __fastcall hooks::do_post_screen_space_effects( void* ecx_, void* edx_, CViewSetup* setup ) {
+ static auto old_fn = g_csgo.m_clientmode->get_old_function< decltype( &do_post_screen_space_effects ) >( 44 );
+
+ g_ctx.m_drawing_postscreenspace = true;
+ if( g_csgo.m_engine( )->IsInGame( ) && g_ctx.m_local ) {
+ g_cheat.m_visuals.update_glow( );
+ }
+
+ bool ret = old_fn( ecx_, 0, setup );
+ g_ctx.m_drawing_postscreenspace = false;
+
+ return ret;
+}
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