diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/gmod/player_manager.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/gmod/player_manager.cpp')
| -rw-r--r-- | cheat/gmod/player_manager.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/cheat/gmod/player_manager.cpp b/cheat/gmod/player_manager.cpp new file mode 100644 index 0000000..a531965 --- /dev/null +++ b/cheat/gmod/player_manager.cpp @@ -0,0 +1,38 @@ +#include "player_manager.hpp"
+#include "base_cheat.hpp"
+#include "context.hpp"
+
+namespace features
+{
+ void c_player_record::update( int ent_index ) {
+ auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index );
+ if( !ent ) { clear( ); return; }
+
+ if( ent != m_ent || ent->m_flSimulationTime( ) > g_csgo.m_globals->m_curtime + 1.f )
+ clear( );
+
+ m_ent = ent;
+ if( !ent->is_valid( ) )
+ return;
+
+ update_simtime( );
+ update_antiaim( );
+
+ update_cheater( );
+ }
+
+ bool c_player_manager::is_cheater( int ent_index ) {
+ return m_players[ ent_index ].is_cheater( );
+ }
+
+ void c_player_manager::frame_stage_notify( ) {
+ if( !g_ctx.m_local ) return;
+
+ for( int i{ 1 }; i < 65; ++i ) {
+ if( i == g_csgo.m_engine( )->GetLocalPlayer( ) )
+ continue;
+
+ m_players[ i ].update( i );
+ }
+ }
+}
\ No newline at end of file |
