diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/gmod/run_command.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/gmod/run_command.cpp')
| -rw-r--r-- | cheat/gmod/run_command.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/cheat/gmod/run_command.cpp b/cheat/gmod/run_command.cpp new file mode 100644 index 0000000..fad382d --- /dev/null +++ b/cheat/gmod/run_command.cpp @@ -0,0 +1,18 @@ +#include "hooks.hpp" +#include "base_cheat.hpp" +#include "context.hpp" + +void __fastcall hooks::run_command( void* ecx_, void* edx_, IClientEntity* entity, user_cmd_t* ucmd, IMoveHelper* move_helper) { + static auto run_command_o = g_gmod.m_prediction->get_old_function< decltype( &hooks::run_command ) >( 17 ); + if( g_gmod.m_panic ) return run_command_o( ecx_, edx_, entity, ucmd, move_helper ); + + if( g_settings.misc.no_recoil ) { + vec3_t angle; + g_gmod.m_engine( )->GetViewAngles( angle ); + run_command_o( ecx_, edx_, entity, ucmd, move_helper ); // weapon events are done during prediction, any viewangle change( could be recoil could be not ) during these weapon events will be changed back to its original state. + g_gmod.m_engine( )->SetViewAngles( angle ); + } + else { + run_command_o( ecx_, 0, entity, ucmd, move_helper ); + } +} |
