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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/gmod/visual_local.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/gmod/visual_local.cpp')
-rw-r--r--cheat/gmod/visual_local.cpp503
1 files changed, 503 insertions, 0 deletions
diff --git a/cheat/gmod/visual_local.cpp b/cheat/gmod/visual_local.cpp
new file mode 100644
index 0000000..94de96b
--- /dev/null
+++ b/cheat/gmod/visual_local.cpp
@@ -0,0 +1,503 @@
+#include <algorithm>
+
+#include "visual.hpp"
+#include "context.hpp"
+#include "base_cheat.hpp"
+#include "renderer.hpp"
+#include "input_system.hpp"
+#include "math.hpp"
+
+namespace features
+{
+ void c_visuals::draw_local( ) {
+ int screen_w, screen_h;
+ g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h );
+
+ int cur_pos{ };
+
+ if( g_ctx.m_local->is_valid( ) ) {
+ static float incoming_latency;
+ if( g_settings.misc.net_fakelag ) {
+ float desired_latency = incoming_latency + g_settings.misc.net_fakeping_amount * 0.001f;
+ if( g_settings.misc.net_fakelag == 4 )
+ desired_latency = 1.0f;
+
+ auto nci = g_csgo.m_engine( )->GetNetChannelInfo( );
+ if( nci ) {
+ float cur_latency = nci->GetLatency( 1 );
+ float percentage = cur_latency / desired_latency;
+ percentage = std::clamp( percentage + 0.1f, 0.f, 1.f );
+
+ clr_t col = clr_t::blend( esp_red( ), esp_green( ), percentage );
+
+ bool visible = g_settings.misc.net_fakeping_active;
+ if( g_settings.misc.net_fakelag == 4 )
+ visible = true;
+
+ if( percentage > 0.35f || visible ) {
+ g_renderer.draw_string( g_fonts.f_bold, 10, cur_pos += 15, col, xors( "PING" ) );
+ }
+ }
+ }
+ else {
+ auto nci = g_csgo.m_engine( )->GetNetChannelInfo( );
+ if( nci ) {
+ incoming_latency = nci->GetLatency( 1 );
+ }
+ }
+
+ if( g_settings.rage.enabled( ) &&
+ g_settings.rage.anti_aim( ) &&
+ g_settings.rage.break_lby( ) ) {
+ static float last_lby = 0.f;
+ static float last_update = 0.f;
+ float lby = g_ctx.m_local->m_flLowerBodyYawTarget( );
+ if( lby != last_lby ) {
+ last_update = g_csgo.m_globals->m_curtime;
+ last_lby = lby;
+ }
+
+ float lby_delta = std::abs( std::remainderf( lby - g_ctx.m_last_realangle.y, 360.f ) );
+ float time_delta = g_csgo.m_globals->m_curtime - last_update;
+
+ bool breaking = lby_delta > 35.f && time_delta > 0.2f;
+
+ if( g_cheat.m_ragebot.m_antiaim->is_edging( ) ) {
+ g_renderer.draw_string( g_fonts.f_bold, 10, cur_pos += 15, esp_green( ), xors( "EDGE" ) );
+ }
+
+ g_renderer.draw_string( g_fonts.f_bold, 10, cur_pos += 15, breaking ? esp_green( ) : esp_red( ), xors( "LBY" ) );
+
+ if( g_settings.rage.preserve_fps && g_settings.rage.enabled && util::is_low_fps( ) ) {
+ g_renderer.draw_string( g_fonts.f_bold, 10, cur_pos += 15, esp_red( ), xors( "FPS" ) );
+ }
+
+ if( g_settings.rage.draw_angles ) {
+ auto get_rotated_point = [ ]( vec2_t point, float rotation, float distance ) {
+ float rad = DEG2RAD( rotation );
+
+ point.x += sin( rad ) * distance;
+ point.y += cos( rad ) * distance;
+
+ return point;
+ };
+
+ auto draw_rotated_triangle = [ &get_rotated_point ]( vec2_t point, float rotation, clr_t col ) {
+ vec2_t rotated_pos_1 = get_rotated_point( point, rotation + 205.f, 30.f );
+ vec2_t rotated_pos_2 = get_rotated_point( point, rotation + 155.f, 30.f );
+
+ vertex_t v[ ] = {
+ { point },
+ { rotated_pos_1 },
+ { rotated_pos_2 }
+ };
+
+ g_renderer.draw_polygon( 3, v, col );
+ };
+
+ vec2_t rotated_lby{ screen_w * 0.5f, screen_h * 0.5f };
+ vec2_t rotated_real{ screen_w * 0.5f, screen_h * 0.5f };
+
+ vec3_t angles{ };
+ g_csgo.m_engine( )->GetViewAngles( angles );
+
+ float rotation_lby = std::remainderf( g_ctx.m_local->m_flLowerBodyYawTarget( ) - angles.y, 360.f ) - 180.f;
+ float rotation_real = std::remainderf( g_ctx.m_last_realangle.y - angles.y, 360.f ) - 180.f;
+
+ rotated_lby = get_rotated_point( rotated_lby, rotation_lby, 120.f );
+ rotated_real = get_rotated_point( rotated_real, rotation_real, 120.f );
+
+ draw_rotated_triangle( rotated_lby, rotation_lby, g_settings.rage.lby_color );
+ draw_rotated_triangle( rotated_real, rotation_real, g_settings.rage.real_color );
+ }
+ }
+
+ if( g_settings.rage.fakelag.mode( ) &&
+ g_settings.rage.fakelag.ticks( ) &&
+ g_settings.rage.fakelag.in_air( ) ) {
+ int min_dist = 64;
+ int max_ticks = g_settings.rage.fakelag.ticks;
+ if( g_settings.rage.fakelag.mode == 2 ) {
+ max_ticks += g_settings.rage.fakelag.fluctuate * 0.01f;
+ max_ticks = math::min( max_ticks, 15 );
+ }
+
+ float speed = g_ctx.m_local->m_vecVelocity( ).length2d( );
+ if( speed > 255 && speed * g_csgo.m_globals->m_interval_per_tick * max_ticks > 50 ) {
+ bool breaking = g_cheat.m_lagmgr.is_breaking_lc( );
+ g_renderer.draw_string( g_fonts.f_bold, 10, cur_pos += 15, breaking ? esp_green( ) : esp_red( ), xors( "LC" ) );
+ }
+ }
+ }
+
+ if( g_settings.misc.no_scope( ) &&
+ g_ctx.m_local->m_bIsScoped( ) ) {
+ int w, h;
+ g_csgo.m_engine( )->GetScreenSize( w, h );
+
+ g_renderer.draw_line( 0, h / 2, w, h / 2, clr_t( 0, 0, 0 ) );
+ g_renderer.draw_line( w / 2, 0, w / 2, h, clr_t( 0, 0, 0 ) );
+ }
+
+ draw_spread( );
+ draw_autowall( );
+ spectator_list( );
+ grenade_prediction( );
+ }
+
+ void c_visuals::spectator_list( ) {
+ if( !g_settings.visuals.spec_list )
+ return;
+
+ std::vector< std::string > spec_list;
+
+ for( size_t i{ }; i < 65; ++i ) {
+ auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
+ if( ent && ent->is_player( ) && !ent->ce( )->IsDormant( ) ) {
+ auto spec_handle = ent->m_hObserverTarget( );
+ auto spec_ent = g_csgo.m_entlist( )->GetClientEntityFromHandle< >( spec_handle );
+
+ if( spec_ent == g_ctx.m_local ) {
+ char player_name[ 32 ];
+ ent->get_name_safe( player_name );
+ spec_list.push_back( player_name );
+ }
+ }
+ }
+
+ int screen_w, screen_h;
+ g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h );
+
+ int cur_pos{ };
+
+ if( g_settings.misc.watermark ) {
+ cur_pos = 20;
+ }
+
+ for( auto& it : spec_list ) {
+ g_renderer.draw_string< ALIGN_RIGHT >( g_fonts.f_12, screen_w - 3, cur_pos, clr_t( 255, 255, 255 ), it.c_str( ) );
+ cur_pos += 10;
+ }
+ }
+
+ void c_visuals::grenade_prediction( ) {
+ static auto molotov_detonate_time = g_csgo.m_cvar( )->FindVar( xors( "molotov_throw_detonate_time" ) );
+ static auto molotov_detonate_slope = g_csgo.m_cvar( )->FindVar( xors( "weapon_molotov_maxdetonateslope" ) );
+ static auto sv_gravity = g_csgo.m_cvar( )->FindVar( xors( "sv_gravity" ) );
+
+ if( !g_settings.visuals.grenade_prediction )
+ return;
+
+ auto is_grenade = [ ]( int defindex ) {
+ switch( defindex ) {
+ case WEAPON_FLASHBANG:
+ case WEAPON_HEGRENADE:
+ case WEAPON_SMOKEGRENADE:
+ case WEAPON_MOLOTOV:
+ case WEAPON_INCGRENADE:
+ case WEAPON_DECOY:
+ return true;
+ default: return false;
+ }
+ };
+
+ auto get_detonate_time = [ ]( int defindex ) {
+ switch( defindex ) {
+ case WEAPON_FLASHBANG:
+ case WEAPON_HEGRENADE:
+ return 1.5f;
+ case WEAPON_INCGRENADE:
+ case WEAPON_MOLOTOV:
+ return molotov_detonate_time->get_float( );
+ case WEAPON_DECOY:
+ return 5.f;
+ default: return 3.f;
+ }
+ };
+
+ auto draw_3d_line = [ ]( const vec3_t& start, const vec3_t& end, clr_t col, bool circle = false ) {
+ vec2_t start_w2s = util::screen_transform( start );
+ vec2_t end_w2s = util::screen_transform( end );
+
+ g_renderer.draw_line( start_w2s, end_w2s, col );
+ if( circle )
+ g_renderer.draw_filled_circle( end_w2s.x, end_w2s.y, 2, clr_t( 230, 230, 230 ), 24 );
+ };
+
+ auto clip_velocity = [ ]( const vec3_t& in, const vec3_t& normal, vec3_t& out, float overbounce ) {
+ int blocked = 0;
+ float angle = normal[ 2 ];
+
+ if( angle > 0.f )
+ blocked |= 1;
+
+ if( !angle )
+ blocked |= 2;
+
+ float backoff = in.dot( normal ) * overbounce;
+
+ for( int i{ }; i < 3; ++i ) {
+ out[ i ] = in[ i ] - ( normal[ i ] * backoff );
+
+ if( out[ i ] > -0.1f && out[ i ] < 0.1f ) {
+ out[ i ] = 0.f;
+ }
+ }
+
+ return blocked;
+ };
+
+ auto weapon = g_ctx.m_local->get_weapon( );
+ if( !weapon ) return;
+
+ int def_index = weapon->m_iItemDefinitionIndex( );
+ if( !is_grenade( def_index ) || !weapon->m_bPinPulled( ) )
+ return;
+
+ auto wpn_info = weapon->get_wpn_info( );
+
+ vec3_t throw_ang, forward;
+ g_csgo.m_engine( )->GetViewAngles( throw_ang );
+ throw_ang.x -= ( 90.f - abs( throw_ang.x ) ) * 0.11111111f;
+ throw_ang.x = std::remainderf( throw_ang.x, 360.f );
+
+ forward = math::angle_vectors( throw_ang );
+
+ float throw_strength = weapon->m_flThrowStrength( );
+ float throw_velocity = std::min( std::max( wpn_info->throw_velocity * 0.9f, 15.f ), 750.f );
+
+ float throw_height = ( throw_strength * 12.f ) - 12.f;
+ float v68 = throw_velocity * ( ( 0.7f * throw_strength ) + 0.3f );
+
+ vec3_t start_pos = g_ctx.m_local->get_eye_pos( ) + vec3_t( 0, 0, throw_height );
+ vec3_t end_pos = start_pos + ( forward * 22.f );
+
+ CTraceFilter filter;
+ filter.pSkip = g_ctx.m_local;
+
+ CGameTrace trace;
+ Ray_t ray;
+ ray.Init( start_pos, end_pos, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) );
+
+ g_csgo.m_trace( )->TraceRay( ray, MASK_SOLID | CONTENTS_CURRENT_90, &filter, &trace );
+ end_pos = trace.endpos - forward * 6.f;
+ vec3_t throw_pos = g_ctx.m_local->m_vecVelocity( ) * 1.25f + forward * v68;
+
+ //draw_3d_line( start_pos, end_pos, clr_t( 66, 143, 244 ) );
+ float gravity = sv_gravity->get_float( ) * 0.4f;
+
+ player_info_t info{ };
+
+ for( int ticks = TIME_TO_TICKS( get_detonate_time( def_index ) ); ticks >= 0; --ticks ) {
+ auto throw_dir = vec3_t( throw_pos.x, throw_pos.y, throw_pos.z + ( throw_pos.z - ( gravity * TICK_INTERVAL( ) ) ) * 0.5f );
+ auto temp = throw_dir * TICK_INTERVAL( );
+ throw_pos.z -= gravity * TICK_INTERVAL( );
+
+ vec3_t src = end_pos, end = end_pos + temp;
+ Ray_t ray;
+ ray.Init( src, end, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) );
+
+ g_csgo.m_trace( )->TraceRay( ray, MASK_SOLID | CONTENTS_CURRENT_90, &filter, &trace );
+ if( trace.allsolid )
+ throw_pos = vec3_t( );
+
+ end_pos = trace.endpos;
+ draw_3d_line( src, end_pos, clr_t( 66, 143, 244 ) );
+
+ if( trace.fraction != 1.f ) {
+ float surf_elasticity = 1.f;
+ vec3_t throw_pos2{ };
+ clip_velocity( throw_pos, trace.plane.normal, throw_pos2, 2.f );
+
+ if( trace.m_pEnt && g_csgo.m_engine( )->GetPlayerInfo( trace.m_pEnt->GetIndex( ), &info ) ) {
+ surf_elasticity = 0.3f;
+ }
+
+ throw_pos2 *= std::clamp( surf_elasticity * 0.45f, 0.f, 0.9f );
+ end = end_pos + throw_pos2 * ( ( 1.f - trace.fraction ) * TICK_INTERVAL( ) );
+
+ if( def_index == WEAPON_MOLOTOV || def_index == WEAPON_INCGRENADE ) {
+ if( trace.plane.normal.z >= cos( DEG2RAD( molotov_detonate_slope->get_float( ) ) ) ) {
+ return;
+ }
+ }
+
+ ray.Init( end_pos, end, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) );
+ g_csgo.m_trace( )->TraceRay( ray, MASK_SOLID | CONTENTS_CURRENT_90, &filter, &trace );
+
+ draw_3d_line( end_pos, end, clr_t( 66, 143, 244 ), true );
+ end_pos = trace.endpos;
+ throw_pos = throw_pos2;
+ }
+ }
+ }
+
+ void c_visuals::draw_autowall( ) {
+ if( !g_settings.visuals.autowall_crosshair )
+ return;
+
+ auto weapon = g_ctx.m_local->get_weapon( );
+ if( !weapon || weapon->is_knife( ) || weapon->is_grenade( ) )
+ return;
+
+ int screen_w, screen_h;
+ g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h );
+
+ auto wpn_data = weapon->get_wpn_info( );
+
+ vec3_t angles{ };
+ g_csgo.m_engine( )->GetViewAngles( angles );
+
+ fire_bullet_data_t data{ };
+ data.src = g_ctx.m_local->get_eye_pos( );
+ vec3_t end = data.src;
+ end += math::angle_vectors( angles ) * wpn_data->range;
+
+ data.filter.pSkip = g_ctx.m_local;
+ data.current_damage = wpn_data->damage;
+ data.penetrate_count = 1;
+ data.trace_length = 0.f;
+
+ //data.length_to_end = ( end - data.src ).length( );
+ data.trace_length_remaining = wpn_data->range - data.trace_length;
+ data.direction = math::angle_vectors( angles );
+
+ data.direction.normalize_vector( );
+
+ CTraceFilter filter;
+ Ray_t ray;
+
+ filter.pSkip = g_ctx.m_local;
+ ray.Init( data.src, end );
+ g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT | CONTENTS_GRATE, &filter, &data.enter_trace );
+
+ bool can_penetrate = g_cheat.m_autowall.handle_bullet_penetration( wpn_data, data );
+
+ g_renderer.draw_box( screen_w / 2 - 1, screen_h / 2, 1, 1,
+ can_penetrate ? clr_t( 0, 220, 0 ) : clr_t( 220, 0, 0 ) );
+ }
+
+ void c_visuals::draw_spread( ) {
+ if( !g_settings.visuals.draw_spread )
+ return;
+
+ auto weapon = g_ctx.m_local->get_weapon( );
+ if( weapon ) {
+ int screen_w, screen_h;
+ g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h );
+ int cross_x = screen_w / 2, cross_y = screen_h / 2;
+
+ float recoil_step = screen_h / g_ctx.m_fov;
+
+ cross_x -= ( int )( g_ctx.m_local->m_aimPunchAngle( ).y * recoil_step );
+ cross_y += ( int )( g_ctx.m_local->m_aimPunchAngle( ).x * recoil_step );
+
+ weapon->update_accuracy_penalty( );
+ float inaccuracy = weapon->get_inaccuracy( );
+ float spread = weapon->get_spread( );
+
+ float cone = inaccuracy * spread;
+ cone *= screen_h * 0.7f;
+ cone *= 90.f / g_ctx.m_fov;
+
+ for( int seed{ }; seed < 256; ++seed ) {
+ util::set_random_seed( math::random_number( 0, 255 ) + 1 );
+ float rand_a = util::get_random_float( 0.f, 1.0f );
+ float pi_rand_a = util::get_random_float( 0.f, 2.0f * M_PI );
+ float rand_b = util::get_random_float( 0.0f, 1.0f );
+ float pi_rand_b = util::get_random_float( 0.f, 2.f * M_PI );
+
+ float spread_x = cos( pi_rand_a ) * ( rand_a * inaccuracy ) + cos( pi_rand_b ) * ( rand_b * spread );
+ float spread_y = sin( pi_rand_a ) * ( rand_a * inaccuracy ) + sin( pi_rand_b ) * ( rand_b * spread );
+
+ float max_x = cos( pi_rand_a ) * cone + cos( pi_rand_b ) * cone;
+ float max_y = sin( pi_rand_a ) * cone + sin( pi_rand_b ) * cone;
+
+ float step = screen_h / g_ctx.m_fov * 90.f;
+ int screen_spread_x = ( int )( spread_x * step * 0.7f );
+ int screen_spread_y = ( int )( spread_y * step * 0.7f );
+
+ float percentage = ( rand_a * inaccuracy + rand_b * spread ) / ( inaccuracy + spread );
+
+ g_renderer.draw_rect( cross_x + screen_spread_x, cross_y + screen_spread_y, 1, 1,
+ clr_t( 255, 255, 255, 255 * ( 0.4f + percentage * 0.6f ) ) * ( 0.1f + percentage * 0.9f ) );
+ }
+ }
+ }
+
+ void c_visuals::store_tracer( int index, vec3_t pos ) {
+ static float last_time[ 65 ]{ };
+ tracer_t new_tracer;
+
+ auto ent = g_csgo.m_entlist( )->GetClientEntity< >( index );
+ if( ent && ent->is_valid( ) ) {
+ bool valid = ent == g_ctx.m_local;
+ float time = g_csgo.m_globals->m_curtime;
+ auto ent_pos = ent->get_hitbox_pos( 0 );
+
+ if( ent != g_ctx.m_local && g_ctx.m_local->is_valid( ) &&
+ ( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || g_settings.visuals.friendlies( ) ) ) {
+ vec3_t ang = math::vector_angles( ent_pos, pos );
+ vec3_t local_pos = g_ctx.m_local->get_hitbox_pos( 0 );
+ float dist = local_pos.dist_to( ent_pos );
+
+ vec3_t local_ang = math::vector_angles( ent_pos, local_pos );
+
+ constexpr float max_delta_sqr = 30.f * 30.f;
+
+ float pitch_delta = sin( DEG2RAD( std::abs( ( ang - local_ang ).clamp( ).x ) ) ) * dist;
+ float yaw_delta = sin( DEG2RAD( std::abs( ( ang - local_ang ).clamp( ).y ) ) ) * dist;
+ float delta_sqr = ( yaw_delta * yaw_delta + pitch_delta * pitch_delta );
+
+
+ if( delta_sqr > max_delta_sqr ) return;
+
+ vec3_t vec = math::angle_vectors( ang );
+ vec *= dist;
+ vec += ent_pos;
+
+ pos = vec;
+
+ valid = true;
+ }
+
+ if( valid ) {
+ float delta = std::abs( g_csgo.m_globals->m_curtime - last_time[ index ] );
+ if( delta > g_csgo.m_globals->m_interval_per_tick ) {
+ new_tracer.m_time = time;
+ new_tracer.m_start = ent_pos;
+ new_tracer.m_end = pos;
+ new_tracer.m_local = ent == g_ctx.m_local;
+ m_tracers.emplace_back( new_tracer );
+
+ last_time[ index ] = g_csgo.m_globals->m_curtime;
+ }
+ }
+ }
+ }
+
+ void c_visuals::draw_tracers( ) {
+ if( !g_settings.visuals.bullet_tracers ) return;
+ float time = g_csgo.m_globals->m_curtime;
+
+ for( size_t i{ }; i < m_tracers.size( ) && !m_tracers.empty( ); ++i ) {
+ auto& tr = m_tracers[ i ];
+
+ float delta = time - tr.m_time;
+ if( delta > 1.0f ) m_tracers.erase( m_tracers.begin( ) + i );
+ }
+
+ if( !m_tracers.empty( ) ) {
+ for( auto& it : m_tracers ) {
+ float delta = time - it.m_time;
+ auto w2s_begin = util::screen_transform( it.m_start );
+ auto w2s_end = util::screen_transform( it.m_end );
+
+ clr_t col = it.m_local ? clr_t::from_hsb( delta, 1.0f, 1.0f ) : clr_t( 255, 15, 46 );
+ col.a( ) = 1.0f - delta * 255;
+
+ g_renderer.draw_line( w2s_begin, w2s_end, col );
+ }
+ }
+ }
+} \ No newline at end of file