diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/IAppSystem.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/IAppSystem.hpp')
| -rw-r--r-- | cheat/internal_rewrite/IAppSystem.hpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/IAppSystem.hpp b/cheat/internal_rewrite/IAppSystem.hpp new file mode 100644 index 0000000..61a6c8e --- /dev/null +++ b/cheat/internal_rewrite/IAppSystem.hpp @@ -0,0 +1,28 @@ +#pragma once + +class AppSystemInfo_t; + +enum InitReturnVal_t; + +enum AppSystemTier_t { + APP_SYSTEM_TIER0 = 0, + APP_SYSTEM_TIER1, + APP_SYSTEM_TIER2, + APP_SYSTEM_TIER3, + + APP_SYSTEM_TIER_OTHER, +}; + + +class IAppSystem { +public: + virtual bool Connect( void* factory ) = 0; + virtual void Disconnect( ) = 0; + virtual void* QueryInterface( const char* pInterfaceName ) = 0; + virtual InitReturnVal_t Init( ) = 0; + virtual void Shutdown( ) = 0; + virtual const AppSystemInfo_t* GetDependencies( ) = 0; + virtual AppSystemTier_t GetTier( ) = 0; + virtual void Reconnect( void* factory, const char* pInterfaceName ) = 0; + virtual bool IsSingleton( ) = 0; +};
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