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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/Source.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/Source.cpp')
-rw-r--r--cheat/internal_rewrite/Source.cpp88
1 files changed, 88 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/Source.cpp b/cheat/internal_rewrite/Source.cpp
new file mode 100644
index 0000000..0b63051
--- /dev/null
+++ b/cheat/internal_rewrite/Source.cpp
@@ -0,0 +1,88 @@
+//this cheat was a mistake
+
+#include <thread>
+#include <iostream>
+
+#include "hooks.hpp"
+#include "console.hpp"
+#include "input_system.hpp"
+#include "mem.hpp"
+#include "wipe.hpp"
+
+HMODULE g_dll;
+header_t g_header;
+
+void main_thread( HINSTANCE uh ) {
+
+#ifdef HEADER_MODULE
+ memcpy( &g_header, uh, sizeof( g_header ) );
+ for ( size_t i = 1; i < sizeof( header_t ); ++i )
+ *(uint8_t*)( uintptr_t( &g_header ) + i ) ^= g_header.xor_key;
+
+#endif
+
+ g_csgo.initialize( );
+
+#ifdef HEADER_MODULE
+ util::memset( (uint8_t*)uh, 0x90, 0x1000 );
+#endif
+
+ ExitThread( 0 );
+}
+
+long __stdcall exception_handler( EXCEPTION_POINTERS* e ) {
+ return EXCEPTION_CONTINUE_EXECUTION;
+}
+
+int __stdcall DllMain( HINSTANCE inst, DWORD reason, LPVOID reserved ) {
+ HANDLE thread;
+
+ uintptr_t wanted_reason;
+#ifdef _DEBUG
+ wanted_reason = DLL_PROCESS_ATTACH;
+#else
+ wanted_reason = DLL_PROCESS_ATTACH;
+#endif
+
+ if ( reason == wanted_reason
+#ifdef IFACE_DLLMAIN
+ && !!reserved
+#endif
+ ) {
+#ifdef IFACE_DLLMAIN
+ g_factory.init( ( uintptr_t )( reserved ) );
+#endif
+ g_dll = inst;
+ //yayo
+ //SetUnhandledExceptionFilter( exception_handler );
+
+ DisableThreadLibraryCalls( inst );
+#ifdef HEADER_MODULE
+ antidebug::fuck_skids( );
+#endif
+
+ thread = CreateThread( nullptr, 0,
+ ( LPTHREAD_START_ROUTINE )( main_thread ),
+ inst, 0, nullptr );
+
+ if( !thread )
+ return 0;
+
+ CloseHandle( thread );
+
+ return 1;
+ }
+#ifdef IFACE_DLLMAIN
+ else if( !reserved ) {
+ MessageBoxA( nullptr, "interface data nullptr (loader error?)", "error", MB_OK );
+ return 1;
+ }
+#endif
+
+ if( reason == DLL_PROCESS_DETACH ) {
+ g_csgo.m_panic = true;
+ //SetUnhandledExceptionFilter( nullptr );
+ }
+
+ return 0;
+} \ No newline at end of file