diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/Valve/dt_common.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/Valve/dt_common.h')
| -rw-r--r-- | cheat/internal_rewrite/Valve/dt_common.h | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/Valve/dt_common.h b/cheat/internal_rewrite/Valve/dt_common.h new file mode 100644 index 0000000..ff0f7b7 --- /dev/null +++ b/cheat/internal_rewrite/Valve/dt_common.h @@ -0,0 +1,161 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#pragma warning( push, 0 ) + +#ifndef DATATABLE_COMMON_H +#define DATATABLE_COMMON_H + +#ifdef _WIN32 +#pragma once +#endif + +#include <stdio.h> + +#ifdef LINUX +#undef offsetof +#define offsetof(s,m) (size_t)&(((s *)0)->m) +#endif + +// Max number of properties in a datatable and its children. +#define MAX_DATATABLES 1024 // must be a power of 2. +#define MAX_DATATABLE_PROPS 4096 + +#define MAX_ARRAY_ELEMENTS 2048 // a network array should have more that 1024 elements + +#define HIGH_DEFAULT -121121.121121f + +#define BITS_FULLRES -1 // Use the full resolution of the type being encoded. +#define BITS_WORLDCOORD -2 // Encode as a world coordinate. + +#define DT_MAX_STRING_BITS 9 +#define DT_MAX_STRING_BUFFERSIZE (1<<DT_MAX_STRING_BITS) // Maximum length of a string that can be sent. + +#define STRINGBUFSIZE(className, varName) sizeof( ((className*)0)->varName ) + +// Gets the size of a variable in a class. +#define PROPSIZEOF(className, varName) sizeof(((className*)0)->varName) + + +// SendProp::m_Flags. +#define SPROP_UNSIGNED (1<<0) // Unsigned integer data. + +#define SPROP_COORD (1<<1) // If this is set, the float/vector is treated like a world coordinate. +// Note that the bit count is ignored in this case. + +#define SPROP_NOSCALE (1<<2) // For floating point, don't scale into range, just take value as is. + +#define SPROP_ROUNDDOWN (1<<3) // For floating point, limit high value to range minus one bit unit + +#define SPROP_ROUNDUP (1<<4) // For floating point, limit low value to range minus one bit unit + +#define SPROP_NORMAL (1<<5) // If this is set, the vector is treated like a normal (only valid for vectors) + +#define SPROP_EXCLUDE (1<<6) // This is an exclude prop (not excludED, but it points at another prop to be excluded). + +#define SPROP_XYZE (1<<7) // Use XYZ/Exponent encoding for vectors. + +#define SPROP_INSIDEARRAY (1<<8) // This tells us that the property is inside an array, so it shouldn't be put into the +// flattened property list. Its array will point at it when it needs to. + +#define SPROP_PROXY_ALWAYS_YES (1<<9) // Set for datatable props using one of the default datatable proxies like +// SendProxy_DataTableToDataTable that always send the data to all clients. + +#define SPROP_CHANGES_OFTEN (1<<10) // this is an often changed field, moved to head of sendtable so it gets a small index + +#define SPROP_IS_A_VECTOR_ELEM (1<<11) // Set automatically if SPROP_VECTORELEM is used. + +#define SPROP_COLLAPSIBLE (1<<12) // Set automatically if it's a datatable with an offset of 0 that doesn't change the pointer +// (ie: for all automatically-chained base classes). +// In this case, it can get rid of this SendPropDataTable altogether and spare the +// trouble of walking the hierarchy more than necessary. + +#define SPROP_COORD_MP (1<<13) // Like SPROP_COORD, but special handling for multiplayer games +#define SPROP_COORD_MP_LOWPRECISION (1<<14) // Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5 +#define SPROP_COORD_MP_INTEGRAL (1<<15) // SPROP_COORD_MP, but coordinates are rounded to integral boundaries + +#define SPROP_VARINT SPROP_NORMAL // reuse existing flag so we don't break demo. note you want to include SPROP_UNSIGNED if needed, its more efficient + +#define SPROP_NUMFLAGBITS_NETWORKED 16 + +// This is server side only, it's used to mark properties whose SendProxy_* functions encode against gpGlobals->tickcount (the only ones that currently do this are +// m_flAnimTime and m_flSimulationTime. MODs shouldn't need to mess with this probably +#define SPROP_ENCODED_AGAINST_TICKCOUNT (1<<16) + +// See SPROP_NUMFLAGBITS_NETWORKED for the ones which are networked +#define SPROP_NUMFLAGBITS 17 + +// Used by the SendProp and RecvProp functions to disable debug checks on type sizes. +#define SIZEOF_IGNORE -1 + + +// Use this to extern send and receive datatables, and reference them. +#define EXTERN_SEND_TABLE(tableName) namespace tableName {extern SendTable g_SendTable;} +#define EXTERN_RECV_TABLE(tableName) namespace tableName {extern RecvTable g_RecvTable;} + +#define REFERENCE_SEND_TABLE(tableName) tableName::g_SendTable +#define REFERENCE_RECV_TABLE(tableName) tableName::g_RecvTable + + +class SendProp; + +// The day we do this, we break all mods until they recompile. +//#define SUPPORTS_INT64 + +typedef enum +{ + DPT_Int = 0, + DPT_Float, + DPT_Vector, + DPT_VectorXY, // Only encodes the XY of a vector, ignores Z + DPT_String, + DPT_Array, // An array of the base types (can't be of datatables). + DPT_DataTable, +#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!! + DPT_Quaternion, +#endif + +#ifdef SUPPORTS_INT64 + DPT_Int64, +#endif + + DPT_NUMSendPropTypes + +} SendPropType; + + +struct DVariant {
+ union {
+ float m_Float;
+ long m_Int;
+ char* m_pString;
+ void* m_pData;
+ float m_Vector[ 3 ];
+ __int64 m_Int64;
+ };
+
+ int m_Type;
+}; + + +// This can be used to set the # of bits used to transmit a number between 0 and nMaxElements-1. +inline int NumBitsForCount( int nMaxElements ) +{ + int nBits = 0; + while( nMaxElements > 0 ) + { + ++nBits; + nMaxElements >>= 1; + } + return nBits; +} + + +#endif // DATATABLE_COMMON_H + +#pragma warning( pop )
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