diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/chams.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/chams.hpp')
| -rw-r--r-- | cheat/internal_rewrite/chams.hpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/chams.hpp b/cheat/internal_rewrite/chams.hpp new file mode 100644 index 0000000..d7eb023 --- /dev/null +++ b/cheat/internal_rewrite/chams.hpp @@ -0,0 +1,49 @@ +#pragma once + +#include "sdk.hpp" + +namespace features +{ + enum ChamBufferType_t { + TYPE_NORMAL, + TYPE_FLAT, + TYPE_SHINE + }; + + class c_material { + public: + c_material( ) = default; + + void init( const char* mat, const char* buf ); + void destroy( ); + + operator IMaterial*( ) { + return m_mat; + } + + public: + IMaterial* m_mat; + KeyValues* m_keyvalues; + }; + + class c_materials { + public: + c_material m_chams{ }; + c_material m_chams_flat{ }; + + void make_cham_buffer( char* buf, int len, int type ); //type, 0 = normal, 1 = flat, 2 = shine + public: + void initialize_materials( ); + void destroy_materials( ); + void force_material( IMaterial* material, fclr_t color ); + void update_materials( ); + bool m_initialized{ }; + }; + + class c_chams { + public: + c_materials m_materials; + void d3d_render_textures( ); + void d3d_render_chams( c_base_player* ent, int type, int v_index, uint32_t min_index, uint32_t num_vert, uint32_t start_index, uint32_t prim_count ); + }; +}
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