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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/emit_sound.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/emit_sound.cpp')
-rw-r--r--cheat/internal_rewrite/emit_sound.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/emit_sound.cpp b/cheat/internal_rewrite/emit_sound.cpp
new file mode 100644
index 0000000..13ae28a
--- /dev/null
+++ b/cheat/internal_rewrite/emit_sound.cpp
@@ -0,0 +1,27 @@
+#include "base_cheat.hpp"
+#include "hooks.hpp"
+#include "settings.hpp"
+
+/*void __fastcall hooks::emit_sound( void* ecx_, void* edx_, void* filter, int ent, int channel, const char* sound, uint32_t hash,
+ const char* sample, float volume, float attenuation, int seed, int flags, int pitch, const vec3_t* origin,
+ const vec3_t* direction, vec3_t* origins, bool update_pos, float sound_time, int speaker_entry ) {
+ static auto emit_sound_o = g_csgo.m_engine_sound->get_old_function< decltype( &hooks::emit_sound ) >( 5 );
+
+ if( !g_csgo.m_panic && origin ) {
+ auto entity = g_csgo.m_entlist( )->GetClientEntity< >( ent );
+ if( entity && entity->is_player( ) && entity->ce( )->IsDormant( ) &&
+ ent >= 0 && ent <= 64 )
+ g_cheat.m_visuals.update_position( ent, *origin );
+ }
+
+ if( strstr( sample, xors( "weapon" ) ) && g_settings.misc.no_sound )
+ volume = 0.f;
+
+ if( ( strstr( sample, xors( "player/footsteps" ) ) || strstr( sample, xors( "player/land" ) ) ) && origin && g_settings.visuals.sound ) {
+ g_cheat.m_visuals.store_sound( ent, *origin );
+ }
+
+ emit_sound_o( ecx_, 0, filter, ent, channel, sound, hash, sample,
+ volume, attenuation, seed, flags, pitch, origin, direction,
+ origins, update_pos, sound_time, speaker_entry );
+}*/ \ No newline at end of file