diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/in_prediction.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/in_prediction.cpp')
| -rw-r--r-- | cheat/internal_rewrite/in_prediction.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/in_prediction.cpp b/cheat/internal_rewrite/in_prediction.cpp new file mode 100644 index 0000000..3123d06 --- /dev/null +++ b/cheat/internal_rewrite/in_prediction.cpp @@ -0,0 +1,36 @@ +#include "mem.hpp"
+#include "hooks.hpp"
+#include "context.hpp"
+
+#undef max
+
+bool __fastcall hooks::in_prediction( void* ecx_, void* edx_ ) {
+#ifdef HEADER_MODULE
+ static auto ret_address = g_header.patterns.in_prediction_retaddr;
+#else
+ static auto ret_address = pattern::first_code_match( g_csgo.m_chl.dll( ),
+ xors( "84 C0 75 08 57 8B CE E8 ? ? ? ? 8B 06" ) );
+#endif
+
+ if( g_ctx.m_local && ret_address && g_settings.rage.enabled( ) ) {
+ stack_t stack( get_baseptr( ) );
+ int local_team = g_ctx.m_local->m_iTeamNum( );
+
+ if( stack.return_address( ) == ret_address ) {
+ for( size_t i{ }; i < 65; ++i ) {
+ auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
+
+ if( !ent || !ent->is_valid( ) || ent == g_ctx.m_local || !ent->has_valid_anim( ) )
+ continue;
+
+ if( ent->m_iTeamNum( ) != local_team || g_settings.rage.friendlies ) {
+ //printf( "model bone counter: %d %d\n", ent->m_iMostRecentModelBoneCounter( ), c_base_player::g_iModelBoneCounter( ) );
+ ent->m_iMostRecentModelBoneCounter( ) = c_base_player::g_iModelBoneCounter( );
+ ent->m_flLastBoneSetupTime( ) = g_csgo.m_globals->m_curtime;
+ }
+ }
+ }
+ }
+
+ return in_prediction_o( ecx_, 0 );
+}
\ No newline at end of file |
