summaryrefslogtreecommitdiff
path: root/cheat/internal_rewrite/lag_mgr.cpp
diff options
context:
space:
mode:
authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/lag_mgr.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/lag_mgr.cpp')
-rw-r--r--cheat/internal_rewrite/lag_mgr.cpp219
1 files changed, 219 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/lag_mgr.cpp b/cheat/internal_rewrite/lag_mgr.cpp
new file mode 100644
index 0000000..0233e4a
--- /dev/null
+++ b/cheat/internal_rewrite/lag_mgr.cpp
@@ -0,0 +1,219 @@
+#include "lag_mgr.hpp"
+#include "c_base_player.hpp"
+#include "context.hpp"
+#include "interface.hpp"
+#include "base_cheat.hpp"
+
+namespace features
+{
+ void c_lagmgr::on_antiaim( ) {
+ if( m_sent_ticks ) {
+ *m_sendpacket = false;
+ }
+ }
+
+ bool c_lagmgr::predict_position( float dist ) {
+ vec3_t local_pos = g_ctx.m_local->get_eye_pos( );
+
+ auto i = util::get_closest_player( );
+ auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i );
+
+ if( !ent || !ent->is_valid( ) )
+ return true;
+
+ auto wep = ent->get_weapon( );
+ if( !wep ) {
+ return true;
+ }
+
+ float dmg_begin = g_cheat.m_autowall.run( ent, g_ctx.m_local, local_pos, false );
+ bool is_visible = dmg_begin > 10.f;
+
+ if( !is_visible ) {
+ vec3_t position = local_pos;
+
+ vec3_t velocity_ang = math::vector_angles( vec3_t( ), g_ctx.m_local->m_vecVelocity( ) );
+ vec3_t velocity_dir = math::angle_vectors( velocity_ang );
+
+ //fuck getting pulled back on peek
+ position += velocity_dir * 20.f;
+
+ float dmg = g_cheat.m_autowall.run( ent, g_ctx.m_local, position, false );
+
+ if( dmg > 25.f )
+ return false;
+ }
+
+ return true;
+ }
+
+ void c_lagmgr::fakelag( ) {
+ //2017 sucked
+ //i hope 2018 goes better
+
+ if( !g_settings.rage.fakelag.mode( ) ||
+ !g_settings.rage.fakelag.ticks( ) ) {
+ m_breaking_lc = false;
+ return;
+ }
+
+ static float last_rand = 0.f;
+
+ auto& settings = g_settings.rage.fakelag;
+
+ auto weapon = g_ctx.m_local->get_weapon( );
+
+ if( g_cheat.m_ragebot.m_antiaim->is_fakewalking( ) ) {
+ return;
+ }
+
+ bool moving = g_ctx.m_local->m_vecVelocity( ).length2d( ) > 0.f;
+
+ vec3_t delta = g_ctx.m_last_origin - g_ctx.m_local->m_vecOrigin( );
+ int max_ticks = g_settings.rage.fakelag.ticks( );
+ if( settings.fluctuate )
+ max_ticks *= last_rand;
+
+ static bool changed = false;
+ static auto cl_sendmove = pattern::first_code_match( g_csgo.m_engine.dll( ), xors( "55 8B EC A1 ? ? ? ? 81 EC ? ? ? ? B9 ? ? ? ? 53 8B 98" ), 0 );
+
+ if( !changed ) {
+ ulong_t old;
+ VirtualProtect( ( void* )( cl_sendmove + 0xbd ), 1, PAGE_EXECUTE_READWRITE, &old );
+ *( uint8_t* )( cl_sendmove + 0xbd ) = 50;
+ VirtualProtect( ( void* )( cl_sendmove + 0xbd ), 1, old, nullptr );
+ }
+
+ changed = true;
+
+ max_ticks = math::min( max_ticks, 16 );
+
+ bool force_send = m_held_ticks >= max_ticks;
+ if( settings.mode == 1 ) {
+ if( delta.length2dsqr( ) > 4096.f ) {
+ force_send = get_choked( ) > 3;
+ }
+ }
+
+ if( settings.mode == 2 ) {
+ static bool broken_lc = false;
+ bool should_send = false;
+
+ if( broken_lc ) {
+ should_send = math::random_number( 0, 100 ) % 2;
+ if( get_choked( ) > 1 )
+ broken_lc = false;
+ }
+
+ if( should_send )
+ force_send = true;
+ else if( delta.length2dsqr( ) > 4096.f ) {
+ force_send = get_choked( ) > 3;
+ broken_lc = true;
+ }
+ }
+
+ bool send = true;
+ static bool was_onground{ };
+
+ if( settings.in_move && ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) && moving ) {
+ send = false;
+ }
+
+ if( settings.on_peek && moving ) {
+ static int choke_ticks = 0;
+
+ bool peeking = predict_position( 20.f + g_ctx.m_local->m_vecVelocity( ) * TICK_INTERVAL( ) * 2.f );
+ bool predicted = predict_position( 20.f );
+
+ if( !peeking && predicted ) {
+ choke_ticks = 0;
+ send = true;
+ }
+ else if( !predicted )
+ choke_ticks = settings.ticks;
+
+ if( choke_ticks ) {
+ send = !choke_ticks--;
+ }
+ }
+
+ if( settings.in_air && !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
+ send = false;
+ }
+
+ if( settings.avoid_ground ) {
+ static int choked = 0;
+
+ if( !was_onground && ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
+ choked = settings.ticks;
+ }
+
+ if( choked )
+ send = !--choked;
+ }
+
+ if( settings.jump_reset ) {
+ if( settings.avoid_ground ) {
+ if( was_onground && !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
+ send = get_choked( ) > 0;
+ }
+ }
+ else {
+ if( !was_onground && ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
+ send = get_choked( ) > 0;
+ }
+ }
+ }
+
+ was_onground = ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND );
+
+ if( settings.on_duck && ( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
+ float amt = g_ctx.m_local->m_flDuckAmount( );
+ if( m_cmd->m_buttons & IN_DUCK ) {
+ if( amt < 1.0f )
+ send = false;
+ } else if( amt > 0.f )
+ send = false;
+ }
+
+ static int wep_choke = 0;
+ if( wep_choke )
+ send = !--wep_choke;
+
+ if( m_cmd->m_weaponselect && settings.on_select ) {
+ wep_choke = max_ticks;
+ }
+
+ if( ( m_cmd->m_buttons & IN_ATTACK ) && g_ctx.m_local->can_attack( ) &&
+ !settings.in_attack ) {
+ if( !weapon->is_grenade( ) || ( weapon->is_grenade( ) && weapon->m_fThrowTime( ) < TICK_INTERVAL( ) ) ) {
+ send = get_choked( ) > 0;
+ }
+ }
+
+ *m_sendpacket = ( send || force_send ) && !get_sent( );
+ if( *m_sendpacket ) {
+ m_breaking_lc = delta.length2d( ) > 64.f;
+ last_rand = ( 1.f + math::random_number( -settings.fluctuate, settings.fluctuate( ) ) * 0.01f );
+ }
+ }
+
+ void c_lagmgr::on_cmove_end( ) {
+ if( !m_sendpacket ) return;
+
+ if( *m_sendpacket ) {
+ ++m_sent_ticks;
+ m_held_ticks = 0;
+ m_has_fired = false;
+ }
+ else {
+ ++m_held_ticks;
+ m_sent_ticks = 0;
+
+ if( ( m_cmd->m_buttons & IN_ATTACK ) && g_ctx.m_local->can_attack( ) ) {
+ m_has_fired = true;
+ }
+ }
+ }
+} \ No newline at end of file