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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/movement.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/movement.cpp')
-rw-r--r--cheat/internal_rewrite/movement.cpp345
1 files changed, 345 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/movement.cpp b/cheat/internal_rewrite/movement.cpp
new file mode 100644
index 0000000..3793e1b
--- /dev/null
+++ b/cheat/internal_rewrite/movement.cpp
@@ -0,0 +1,345 @@
+#include "movement.hpp"
+#include "interface.hpp"
+#include "settings.hpp"
+#include "context.hpp"
+
+#include <algorithm>
+#include "base_cheat.hpp"
+#include "input_system.hpp"
+#include "renderer.hpp"
+
+NAMESPACE_REGION( features )
+
+float get_ideal_strafe_step( float speed ) {
+ static auto* sv_airaccelerate = g_csgo.m_cvar( )->FindVar( xors( "sv_airaccelerate" ) );
+ float airaccel = std::min< float >( sv_airaccelerate->get_float( ), 30.f );
+
+ return RAD2DEG( std::asinf( 30.f / speed ) ) * 0.5f;
+}
+
+void rotate_movement( user_cmd_t* cmd, float rotation ) {
+ rotation = rotation * M_PIRAD;
+
+ float cos_rot = cos( rotation );
+ float sin_rot = sin( rotation );
+
+ float new_forwardmove = ( cos_rot * cmd->m_forwardmove ) - ( sin_rot * cmd->m_sidemove );
+ float new_sidemove = ( sin_rot * cmd->m_forwardmove ) + ( cos_rot * cmd->m_sidemove );
+
+ cmd->m_forwardmove = new_forwardmove;
+ cmd->m_sidemove = new_sidemove;
+}
+
+void c_movement::bhop( ) {
+ if ( !g_settings.misc.bunny_hop )
+ return;
+
+ if ( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER ||
+ g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP )
+ return;
+
+ //jump like you nohat
+ if ( m_ucmd->m_buttons & IN_JUMP && !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
+ m_ucmd->m_buttons &= ~IN_JUMP;
+ }
+}
+
+void c_movement::auto_strafer( ) {
+ if( !g_settings.misc.auto_strafe )
+ return;
+
+ vec3_t velocity = g_ctx.m_local->m_vecVelocity( );
+ float speed = velocity.length2d( );
+
+ bool use_original = !g_settings.rage.enabled && !g_settings.rage.anti_aim;
+
+ auto cmd = use_original ? m_ucmd : g_ctx.get_last_cmd( );
+
+ auto on_ground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
+ if( cmd && ( m_ucmd->m_buttons & IN_JUMP ) && ( speed > 1.0f || g_settings.misc.air_duck( ) ) && !on_ground ) {
+ if( !cmd->m_forwardmove && !cmd->m_sidemove ) {
+ if( !cmd->m_mousedx ) {
+ float ideal_rotation = std::min( RAD2DEG( std::asinf( 30.f / std::max( speed, FLT_EPSILON ) ) ) * 0.5f, 45.f );
+
+ if( ( cmd->m_cmd_nr % 2 ) )
+ ideal_rotation *= -1;
+
+ cmd->m_sidemove = ( cmd->m_cmd_nr % 2 ) ? 450.f : -450.f;
+ cmd->m_forwardmove = 0;
+
+ rotate_movement( cmd, ideal_rotation );
+ }
+ else {
+ cmd->m_sidemove = m_ucmd->m_mousedx < 0.f ? -450.f : 450.f;
+ }
+ }
+ else if( g_settings.misc.auto_strafe == 2 ) {
+ if( !cmd->m_mousedx ) {
+ float ideal_rotation = std::min( RAD2DEG( std::asinf( 30.f / std::max( speed, FLT_EPSILON ) ) ) * 0.5f, 45.f );
+
+ float move_yaw = math::vector_angles( vec3_t( ), vec3_t( cmd->m_forwardmove, cmd->m_sidemove, 0.f ) ).y;
+ float vel_yaw = math::vector_angles( vec3_t( ), velocity ).y;
+
+ float velocity_delta = std::remainderf( g_csgo.m_engine( )->GetViewAngles( ).y - vel_yaw, 360.f );
+
+ float move_delta = std::remainderf( move_yaw - velocity_delta, 360.f );
+ float ideal_yaw = math::approach_angle( move_yaw, velocity_delta, ideal_rotation );
+
+ float delta_yaw = std::remainderf( move_yaw - ideal_yaw, 360.f );
+
+ if( std::abs( delta_yaw ) > ideal_rotation )
+ ideal_rotation = 0.f;
+ else if( ( cmd->m_cmd_nr % 2 ) )
+ ideal_rotation *= -1;
+
+ cmd->m_sidemove = ( cmd->m_cmd_nr % 2 ) ? 450.f : -450.f;
+ cmd->m_forwardmove = 0;
+
+ rotate_movement( cmd, std::remainderf( ideal_yaw + ideal_rotation, 360.f ) );
+ }
+ else {
+ float move_yaw = math::vector_angles( vec3_t( ), vec3_t( cmd->m_forwardmove, cmd->m_sidemove, 0.f ) ).y;
+
+ float rotation = cmd->m_mousedx < 0.f ? -90.f : 90.f;
+
+ cmd->m_forwardmove = 450.f;
+ cmd->m_sidemove = 0.f;
+
+ rotate_movement( cmd, move_yaw + rotation );
+ }
+ }
+ }
+}
+
+
+void c_movement::edge_jump( ) {
+ if ( !g_settings.misc.edge_jump )
+ return;
+
+ if ( !g_input.is_key_pressed( ( VirtualKeys_t )g_settings.misc.edge_jump_key( ) ) )
+ return;
+
+ //needs key check here so its not always on
+ //what??
+ bool pre_onground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
+ bool post_onground = g_cheat.m_prediction.get_predicted_flags( ) & FL_ONGROUND;
+
+ if ( pre_onground && !post_onground ) {
+ m_ucmd->m_buttons |= IN_JUMP;
+ }
+}
+
+void c_movement::air_duck( ) {
+ if( !g_settings.misc.air_duck )
+ return;
+
+ if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) )
+ m_ucmd->m_buttons |= IN_DUCK;
+}
+
+void c_movement::auto_jumpbug( ) {
+ if ( !g_settings.misc.auto_jumpbug( ) )
+ return;
+
+ if ( !g_input.is_key_pressed( ( VirtualKeys_t )g_settings.misc.auto_jumpbug_key( ) ) )
+ return;
+
+ static bool jumped = false;
+ static bool jump_next = false;
+
+ vec3_t origin = g_ctx.m_local->m_vecOrigin( );
+ origin += g_ctx.m_local->m_vecVelocity( ) * TICK_INTERVAL( );
+
+ Ray_t ray;
+ ray.Init( origin, origin + vec3_t( 0.f, 0.f, 4.f ) );
+
+ CTraceFilter f;
+ f.pSkip = g_ctx.m_local;
+
+ CGameTrace tr;
+ g_csgo.m_trace( )->TraceRay( ray, MASK_PLAYERSOLID, &f, &tr );
+
+ bool unduck = tr.fraction != 1.0f;
+
+ if( unduck ) {
+ m_ucmd->m_buttons &= ~IN_DUCK;
+ m_ucmd->m_buttons |= IN_JUMP;
+ }
+ else {
+ m_ucmd->m_buttons |= IN_DUCK;
+ m_ucmd->m_buttons &= ~IN_JUMP;
+ }
+}
+
+void c_movement::jump_stats( ) {
+ if( !g_settings.misc.show_jump_stats ) return;
+
+ static auto sv_airaccelerate = g_csgo.m_cvar( )->FindVar( xors( "sv_airaccelerate" ) );
+ static bool was_onground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
+ static vec3_t last_origin{ };
+ static float ground_vel{ };
+ static float last_jump_max_speed{ };
+ static float last_height{ };
+ static float last_dist{ };
+
+ const float lj_threshold = sv_airaccelerate->get_float( ) < 15.f ? 190.f : 240.f;
+
+ bool on_ground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
+ bool ducking = g_ctx.m_local->m_fFlags( ) & FL_DUCKING;
+
+ char jump_string[ 250 ] = { };
+
+ if( on_ground ) {
+ int vertical = 0;
+
+ if( !was_onground ) {
+ vec3_t cur_origin = g_ctx.m_local->m_vecOrigin( );
+ last_dist = cur_origin.dist_to( last_origin );
+
+ if( std::abs( cur_origin.z - last_origin.z ) >= ( ducking ? 10.f : 5.f ) ) {
+ vertical = cur_origin.z > last_origin.z ? 1 : -1;
+ }
+
+ if( ground_vel > 200.f && last_jump_max_speed > 260.f && std::abs( last_height ) > 20.f ) {
+ if( vertical ) {
+ strenc::w_sprintf_s( jump_string, 250, xors( "[\3JUMP STAT\1] pre: %0.2f | max vel: %0.2f | height: %0.2f | duck: %d | \2%s\n" ),
+ ground_vel, last_jump_max_speed, last_height, ducking, vertical == 1 ? xors( "vertical" ) : xors( "dropjump" ) );
+ }
+ else {
+ bool is_lj = last_dist > lj_threshold;
+ strenc::w_sprintf_s( jump_string, 250, xors( "[\3JUMP STAT\1]: pre: %0.2f | max vel: %0.2f | height: %0.2f | duck: %d | dist: %c%0.2f\n" ),
+ ground_vel, last_jump_max_speed, last_height, ducking, is_lj ? 4 : 1, last_dist );
+ }
+
+ g_csgo.m_clientmode( )->m_pChatElement->ChatPrintf( 0, 0, jump_string );
+ }
+ }
+ last_origin = g_ctx.m_local->m_vecOrigin( );
+ last_jump_max_speed = 0.f;
+ last_height = 0.f;
+ ground_vel = g_ctx.m_local->m_vecVelocity( ).length2d( );
+
+ was_onground = true;
+ }
+ else {
+ was_onground = false;
+ float vel = g_ctx.m_local->m_vecVelocity( ).length2d( );
+ if( vel > last_jump_max_speed ) {
+ last_jump_max_speed = vel;
+ }
+ float delta = g_ctx.m_local->m_vecOrigin( ).z - last_origin.z;
+ if( std::abs( delta ) > std::abs( last_height ) ) {
+ last_height = delta;
+ }
+ }
+}
+
+//fuck hardcode
+const vec3_t mins( -26.f, -26.f, 0 );
+const vec3_t maxs( 26.f, 26.f, 44.f );
+
+constexpr int TRACE_STEP_MAX = 45;
+bool trace_ideal_step( float step, float speed, vec3_t velocity, vec3_t start_pos ) {
+ vec3_t direction = math::vector_angles( vec3_t( ), velocity );
+ float wish_step = direction.y + step;
+
+ vec3_t origin = start_pos;
+
+ vec3_t start = origin;
+ vec3_t trace_step = math::angle_vectors( vec3_t( 0, wish_step, 0 ) ) * velocity.length2d( ) * TICK_INTERVAL( );
+
+ vec3_t pos = start + trace_step;
+
+ CGameTrace tr;
+ CTraceFilter filter;
+ filter.pSkip = g_ctx.m_local;
+
+ for( size_t i{ }; i <= 1 / TICK_INTERVAL( ); ++i ) {
+ start = pos;
+ trace_step = math::angle_vectors( vec3_t( 0, wish_step += step, 0 ) ) * velocity.length2d( ) * TICK_INTERVAL( );
+ pos += trace_step;
+
+ Ray_t ray;
+ ray.Init( start, pos, mins, maxs );
+
+ g_csgo.m_trace( )->TraceRay( ray, MASK_SOLID, &filter, &tr );
+
+ if( !tr.DidHit( ) ) {
+ if( i == TRACE_STEP_MAX ) {
+ return true;
+ }
+ continue;
+ }
+
+ break;
+ }
+
+ return false;
+}
+
+float c_movement::get_best_strafe_angle( ) {
+ vec3_t velocity = g_ctx.m_local->m_vecVelocity( );
+ float ideal_step = get_ideal_strafe_step( velocity.length2d( ) ) * 0.8f;
+
+ float step = ideal_step;
+ vec3_t start = g_ctx.m_local->m_vecOrigin( );
+
+ for( size_t i{ }; i < 9; ++i ) {
+ if( trace_ideal_step( step, velocity.length2d( ), velocity, start ) ) {
+ vec3_t direction = math::vector_angles( vec3_t( ), velocity );
+ return direction.y + step;
+ }
+
+ step -= step * 0.2f;
+ }
+
+ step = ideal_step;
+ for( size_t i{ }; i < velocity.length2d( ) * 0.015f; ++i ) {
+ step += step * 0.2f;
+ if( trace_ideal_step( step, velocity.length2d( ), velocity, start ) ) {
+ vec3_t direction = math::vector_angles( vec3_t( ), velocity );
+ return direction.y + step;
+ }
+ }
+
+ return math::vector_angles( vec3_t( ), velocity ).y;
+}
+
+void c_movement::circle_strafe( ) {
+ if( g_settings.misc.circle_strafe ) {
+ if( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER || g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP )
+ return;
+
+ static bool can_finish = true;
+ auto cmd = g_ctx.get_last_cmd( );
+ if( g_input.is_key_pressed( g_settings.misc.circle_strafe_key ) || !can_finish ) {
+ m_ucmd->m_buttons |= IN_JUMP;
+ cmd->m_forwardmove = 450.f;
+
+ float speed = g_ctx.m_local->m_vecVelocity( ).length2d( );
+ if( speed > 1.f ) {
+ can_finish = false;
+ float angle = get_best_strafe_angle( );
+
+ float delta = std::remainderf( m_ucmd->m_viewangles.y - angle, 360.f );
+
+ cmd->m_forwardmove = 5850.f / speed;
+ cmd->m_sidemove = -450.f;
+ rotate_movement( cmd, delta );
+
+ vec3_t current_view;
+ g_csgo.m_engine( )->GetViewAngles( current_view );
+ float view_delta = std::remainderf( current_view.y - angle, 360.f );
+
+ if( std::fabs( view_delta ) < 10.0f || speed < 250.f ) {
+ can_finish = true;
+ }
+ }
+ else {
+ can_finish = true;
+ }
+ }
+ }
+}
+
+END_REGION \ No newline at end of file