diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/player_manager.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/player_manager.cpp')
| -rw-r--r-- | cheat/internal_rewrite/player_manager.cpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/player_manager.cpp b/cheat/internal_rewrite/player_manager.cpp new file mode 100644 index 0000000..f76b363 --- /dev/null +++ b/cheat/internal_rewrite/player_manager.cpp @@ -0,0 +1,44 @@ +#include "player_manager.hpp" +#include "base_cheat.hpp" +#include "context.hpp" + +namespace features +{ + void c_player_record::update( int ent_index ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index ); + if( !ent ) { clear( ); return; } + + if( ent != m_ent || ent->m_flSimulationTime( ) > g_csgo.m_globals->m_curtime + 1.f ) + clear( ); + + m_ent = ent; + if( !ent->is_valid( ) ) + return; + + update_simtime( ); + update_antiaim( ); + + update_cheater( ); + } + + bool c_player_manager::is_cheater( int ent_index ) { +#ifdef _DEBUG + static con_var< bool > dbg_nocheater{ &data::holder_, fnv( "dbg_nocheater" ) }; + if( dbg_nocheater( ) ) + return true; +#endif + + return m_players[ ent_index ].is_cheater( ); + } + + void c_player_manager::frame_stage_notify( ) { + if( !g_ctx.m_local ) return; + + for( int i{ 1 }; i < 65; ++i ) { + if( i == g_csgo.m_engine( )->GetLocalPlayer( ) ) + continue; + + m_players[ i ].update( i ); + } + } +}
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