diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/ui_tab_manager.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/ui_tab_manager.h')
| -rw-r--r-- | cheat/internal_rewrite/ui_tab_manager.h | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/ui_tab_manager.h b/cheat/internal_rewrite/ui_tab_manager.h new file mode 100644 index 0000000..293d48b --- /dev/null +++ b/cheat/internal_rewrite/ui_tab_manager.h @@ -0,0 +1,227 @@ +#pragma once +#include "ui_base_item.h" + + + +namespace ui +{ + namespace { + constexpr int BUTTON_WIDTH = 120; + constexpr int BUTTON_HEIGHT = 80; + + constexpr int SUBTAB_HEIGHT = 25; + } + + class c_tab_sheet : public base_item { + public: + c_tab_sheet( const char* tab_name ) : + base_item( 0, 0, 0, 0, tab_name ), + m_fade_progress( 0 ) { }; + + c_tab_sheet( const char* tab_name, d3d::c_sprite* sprite ) : + base_item( 0, 0, 0, 0, tab_name ), m_sprite( sprite ), + m_fade_progress( 0.f ) { }; + + virtual void render( ) override { }; + virtual bool is_hovered( ) override { + return false; + }; + + public: + float m_fade_progress{ }; + d3d::c_sprite* m_sprite{ }; + }; + + + class c_tab_manager : public base_item { + public: + c_tab_manager( ) : base_item( BUTTON_WIDTH + 11, 0, 0, 0, + xors( "TAB_MANAGER" ) ) { }; + + virtual bool is_hovered( ) override { + return false; + } + + inline void scale_button_fade( c_tab_sheet* item, bool hovered ) { + if ( hovered ) { + constexpr float frequency = 1.f / 0.3f; + const float step = ui_get_frametime( ) * frequency; + + item->m_fade_progress = std::clamp( item->m_fade_progress + step, 0.f, 0.8f ); + } + else { + item->m_fade_progress = 0.f; + } + } + + auto get_selected_tab( ) { + return m_selected_tab; + } + + void draw_tab_button( decltype( m_parent )& button, int start, bool hovered ) { + auto item = ( c_tab_sheet* )button.get( ); + auto text = item->get_text( ); + auto parent_x = m_parent->x( ) + 5; + auto parent_y = m_parent->y( ) + 5; + int item_height = BUTTON_HEIGHT; + + scale_button_fade( item, hovered ); + + ui_draw_rect( parent_x, parent_y + start, BUTTON_WIDTH + 1, + item_height + 1, ui_get_bg_col( ) ); + + ui_draw_line( parent_x + BUTTON_WIDTH - 8, parent_y + start - 1, + parent_x + BUTTON_WIDTH - 8, parent_y + start + BUTTON_HEIGHT + 2, + ui_get_disabled_col( ) ); + + if( hovered ) { + ui_draw_line( parent_x + BUTTON_WIDTH - 8, parent_y + start - 1, + parent_x + BUTTON_WIDTH - 8, parent_y + start + BUTTON_HEIGHT + 2, + ui_get_accent_col( ) * ( item->m_fade_progress + 0.2f ) * 0.8f ); + } + + if( item->m_sprite ) { + auto sprite_color = hovered ? ui_get_text_col( ) * ( ( item->m_fade_progress + 0.3f ) * 0.7f ) : ui_get_disabled_col( ); + item->m_sprite->draw( parent_x + ( BUTTON_WIDTH - 8 ) / 2 - 2, + parent_y + BUTTON_HEIGHT / 2 + start, sprite_color ); + } + else { + g_con->log( "sprite is null" ); + } + } + + inline bool is_button_hovered( int start ) { + auto item_x = m_parent->x( ) + 5; + auto item_y = m_parent->y( ) + 5 + start; + int item_height = BUTTON_HEIGHT; + int mouse_x, mouse_y; + + ui_get_cursor_pos( mouse_x, mouse_y ); + + return mouse_x >= item_x && mouse_x <= item_x + BUTTON_WIDTH - 8 + && mouse_y >= item_y && mouse_y <= item_y + item_height; + } + + virtual void render( ) override { + if ( !m_items.empty( ) ) { + int cur_y{ 10 }; + for ( auto& it : m_items ) { + it->set_visible( false ); + bool hovered = is_button_hovered( cur_y ); + if ( g_input.is_key_pressed( KEYS_MOUSE1 ) && hovered ) { + //fix items that disable input mess it up when changing tabs + set_disabled_callbacks( false ); + m_selected_tab = it; + } + + draw_tab_button( it, cur_y, hovered || it == m_selected_tab ); + cur_y += BUTTON_HEIGHT + 4; + } + } + + if ( !m_selected_tab ) { + m_selected_tab = m_items.front( ); + } + + m_selected_tab->set_visible( true ); + } + + protected: + decltype( m_parent ) m_selected_tab{ }; + }; + + + class c_subtab_manager : public base_item { + public: + c_subtab_manager( ) : base_item( 0, 35, 0, 5, + xors( "SUBTAB_MANAGER" ) ) { } + + virtual bool is_hovered( ) override { return false; } + + int get_button_width( ) { + int width = get_top_parent( )->w( ) - BUTTON_WIDTH - 26; + + if ( !m_items.empty( ) ) + return ( int )std::ceilf( float( width ) / float( m_items.size( ) ) ); + + return width; + } + + inline void scale_button_fade( c_tab_sheet* item, bool hovered ) { + if ( hovered ) { + constexpr float frequency = 1.f / 0.3f; + const float step = ui_get_frametime( ) * frequency; + + item->m_fade_progress = std::clamp( item->m_fade_progress + step, 0.f, 0.8f ); + } + else { + item->m_fade_progress = 0.f; + } + } + + auto get_selected_tab( ) { + return m_selected_tab; + } + + void render_button( decltype( m_parent )& button, int start, bool hovered ) { + auto item = ( c_tab_sheet* )button.get( ); + auto item_x = get_relative_x( ) + start - 2; + auto item_y = get_relative_y( ) + 3 - m_y; + auto width = get_button_width( ); + + scale_button_fade( item, hovered ); + clr_t tab_clr = ui_get_disabled_col( ); + + //ui_draw_rect( item_x, item_y, get_button_width( ), SUBTAB_HEIGHT, ui_get_bg_col( ) ); + ui_draw_rect( item_x + 1, item_y + SUBTAB_HEIGHT - 2, width, 2, tab_clr ); + if ( hovered ) { + clr_t col = ui_get_accent_col( ); + col.a( ) *= item->m_fade_progress; + ui_draw_rect( item_x + 1, item_y + SUBTAB_HEIGHT - 2, width, 2, col ); + } + + ui_draw_string( item_x + width / 2, item_y + 4, true, ui_get_text_col( ), item->get_text( ) ); + } + + bool is_button_hovered( decltype( m_parent )& button, int start ) { + int item_x = get_relative_x( ) + start - 2; + int item_y = get_relative_y( ) + 3 - m_y - 3; + int item_w = get_button_width( ); + int mouse_x, mouse_y; + + ui_get_cursor_pos( mouse_x, mouse_y ); + + return mouse_x >= item_x && mouse_x <= item_x + item_w && + mouse_y >= item_y && mouse_y <= item_y + SUBTAB_HEIGHT; + } + + virtual void render( ) override { + if ( !m_items.empty( ) ) { + int start = 2; + int width = get_button_width( ); + + for ( auto& it : m_items ) { + it->set_visible( false ); + bool hovered = is_button_hovered( it, start ); + if ( g_input.is_key_pressed( KEYS_MOUSE1 ) && hovered ) { + //fix items that disable input mess it up when changing tabs + set_disabled_callbacks( false ); + m_selected_tab = it; + } + + render_button( it, start, hovered || it == m_selected_tab ); + start += width; + } + + if ( !m_selected_tab ) { + m_selected_tab = m_items.front( ); + } + + m_selected_tab->set_visible( true ); + } + } + + protected: + decltype( m_parent ) m_selected_tab; + }; +}
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