diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/visual_draw.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/visual_draw.cpp')
| -rw-r--r-- | cheat/internal_rewrite/visual_draw.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/visual_draw.cpp b/cheat/internal_rewrite/visual_draw.cpp new file mode 100644 index 0000000..8636af2 --- /dev/null +++ b/cheat/internal_rewrite/visual_draw.cpp @@ -0,0 +1,94 @@ +#include "d3d.hpp" +#include "interface.hpp" +#include "renderer.hpp" +#include "visual.hpp" +#include "settings.hpp" + +namespace features +{ + void c_visuals::draw_line( const vec2_t& a, const vec2_t& b, const clr_t& clr ) { + if( g_settings.misc.hide_from_obs ) + g_d3d.draw_line( clr, a.x, a.y, b.x, b.y ); + else + g_renderer.draw_line( a, b, clr ); + } + + void c_visuals::draw_line( int x, int y, int x1, int y1, const clr_t& clr ) { + if( g_settings.misc.hide_from_obs ) + g_d3d.draw_line( clr, x, y, x1, y1 ); + else + g_renderer.draw_line( x, y, x1, y1, clr ); + } + + void c_visuals::draw_rect( int x, int y, int w, int h, const clr_t& clr ) { + if( g_settings.misc.hide_from_obs ) + g_d3d.draw_rect( clr, x, y, w, h ); + else + g_renderer.draw_box( x, y, w, h, clr ); + } + + void c_visuals::draw_filled_rect( int x, int y, int w, int h, const clr_t& col ) { + if( g_settings.misc.hide_from_obs ) + g_d3d.draw_filled_rect( col, x, y, w, h ); + else + g_renderer.draw_rect( x, y, w, h, col ); + } + + void c_visuals::draw_circle( int x, int y, int r, const clr_t& col, int res ) { + if( g_settings.misc.hide_from_obs ) + g_d3d.draw_circle( col, x, y, r, res ); + else + g_renderer.draw_circle( x, y, r, col, res ); + } + + void c_visuals::draw_string( int x, int y, int align, bool big, const clr_t& col, const char* msg, ... ) { + char* buffer = ( char* )_alloca( 1024 ); + va_list list{ }; + + memset( buffer, 0, 1024 ); + + __crt_va_start( list, msg ); + vsprintf_s( buffer, 1024, msg, list ); + __crt_va_end( list ); + + switch( align ) { + case ALIGN_CENTER: + if( g_settings.misc.hide_from_obs ) + g_d3d.draw_text< ALIGN_CENTER >( big ? ::d3d::fonts.f_12 : ::d3d::fonts.f_esp_small, col, x, y, D3DFONTFLAG_DROPSHADOW, buffer ); + else + g_renderer.draw_string< ALIGN_CENTER >( big ? g_fonts.f_12 : g_fonts.f_esp_small, x, y, col, buffer ); + + break; + case ALIGN_LEFT: + if( g_settings.misc.hide_from_obs ) + g_d3d.draw_text< ALIGN_LEFT >( big ? ::d3d::fonts.f_12 : ::d3d::fonts.f_esp_small, col, x, y, D3DFONTFLAG_DROPSHADOW, buffer ); + else + g_renderer.draw_string< ALIGN_LEFT >( big ? g_fonts.f_12 : g_fonts.f_esp_small, x, y, col, buffer ); + + break; + case ALIGN_RIGHT: + if( g_settings.misc.hide_from_obs ) + g_d3d.draw_text< ALIGN_RIGHT >( big ? ::d3d::fonts.f_12 : ::d3d::fonts.f_esp_small, col, x, y, D3DFONTFLAG_DROPSHADOW, buffer ); + else + g_renderer.draw_string< ALIGN_RIGHT >( big ? g_fonts.f_12 : g_fonts.f_esp_small, x, y, col, buffer ); + + break; + } + } + + void c_visuals::draw_really_big_string( int x, int y, const clr_t& col, const char* msg, ... ) { + char* buffer = ( char* )_alloca( 1024 ); + va_list list{ }; + + memset( buffer, 0, 1024 ); + + __crt_va_start( list, msg ); + vsprintf_s( buffer, 1024, msg, list ); + __crt_va_end( list ); + + if( g_settings.misc.hide_from_obs ) + g_d3d.draw_text< ALIGN_LEFT >( ::d3d::fonts.f_18, col, x, y, D3DFONTFLAG_OUTLINE, buffer ); + else + g_renderer.draw_string< ALIGN_LEFT >( g_fonts.f_bold, x, y, col, msg ); + } +}
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