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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/IMaterialSystem.hpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/IMaterialSystem.hpp')
-rw-r--r--cheat/tf2/IMaterialSystem.hpp222
1 files changed, 222 insertions, 0 deletions
diff --git a/cheat/tf2/IMaterialSystem.hpp b/cheat/tf2/IMaterialSystem.hpp
new file mode 100644
index 0000000..a8a6a9e
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+++ b/cheat/tf2/IMaterialSystem.hpp
@@ -0,0 +1,222 @@
+#pragma once
+#include "util.hpp"
+#include "ISurface.h"
+
+using MaterialHandle_t = unsigned short;
+
+enum MaterialVarFlags_t {
+ MATERIAL_VAR_DEBUG = 1 << 0,
+ MATERIAL_VAR_NO_DEBUG_OVERRIDE = 1 << 1,
+ MATERIAL_VAR_NO_DRAW = 1 << 2,
+ MATERIAL_VAR_USE_IN_FILLRATE_MODE = 1 << 3,
+ MATERIAL_VAR_VERTEXCOLOR = 1 << 4,
+ MATERIAL_VAR_VERTEXALPHA = 1 << 5,
+ MATERIAL_VAR_SELFILLUM = 1 << 6,
+ MATERIAL_VAR_ADDITIVE = 1 << 7,
+ MATERIAL_VAR_ALPHATEST = 1 << 8,
+ MATERIAL_VAR_MULTIPASS = 1 << 9,
+ MATERIAL_VAR_ZNEARER = 1 << 10,
+ MATERIAL_VAR_MODEL = 1 << 11,
+ MATERIAL_VAR_FLAT = 1 << 12,
+ MATERIAL_VAR_NOCULL = 1 << 13,
+ MATERIAL_VAR_NOFOG = 1 << 14,
+ MATERIAL_VAR_IGNOREZ = 1 << 15,
+ MATERIAL_VAR_DECAL = 1 << 16,
+ MATERIAL_VAR_ENVMAPSPHERE = 1 << 17,
+ MATERIAL_VAR_NOALPHAMOD = 1 << 18,
+ MATERIAL_VAR_ENVMAPCAMERASPACE = 1 << 19,
+ MATERIAL_VAR_BASEALPHAENVMAPMASK = 1 << 20,
+ MATERIAL_VAR_TRANSLUCENT = 1 << 21,
+ MATERIAL_VAR_NORMALMAPALPHAENVMAPMASK = 1 << 22,
+ MATERIAL_VAR_NEEDS_SOFTWARE_SKINNING = 1 << 23,
+ MATERIAL_VAR_OPAQUETEXTURE = 1 << 24,
+ MATERIAL_VAR_ENVMAPMODE = 1 << 25,
+ MATERIAL_VAR_SUPPRESS_DECALS = 1 << 26,
+ MATERIAL_VAR_HALFLAMBERT = 1 << 27,
+ MATERIAL_VAR_WIREFRAME = 1 << 28,
+};
+
+class ITexture {
+public:
+ int GetActualWidth( ) {
+ return util::get_vfunc< 3, int >( this );
+ }
+
+ int GetActualHeight( ) {
+ return util::get_vfunc< 4, int >( this );
+ }
+};
+
+struct MaterialVideoMode_t {
+ int m_width;
+ int m_height;
+ int m_format;
+ int m_hz;
+};
+
+struct IMaterialSystem_Config_t {
+ MaterialVideoMode_t m_vid_mode;
+ float m_monitor_gamma;
+ float m_monitor_max;
+ float m_monitor_min;
+ float m_monitor_exp;
+ bool m_gamma_enabled;
+ bool m_triple_buffer;
+ int m_aa_samples;
+ int m_force_anisotropic_level;
+ int m_skip_mip_levels;
+ int m_dx_level;
+ int m_flags;
+ bool m_edit_mode;
+ char m_proxy_test_mode;
+ bool m_compressed_textures;
+ bool m_filter_lightmaps;
+ bool m_filter_textures;
+ bool m_reverse_depth;
+ bool m_buffer_primitives;
+ bool m_draw_flat;
+ bool m_measure_fillrate;
+ bool m_visualize_fillrate;
+ bool m_no_transperacy;
+ bool m_software_lighting;
+ bool m_allow_cheats;
+ char m_show_mipmap;
+ bool m_low_res;
+ bool m_normal_mapping;
+ bool m_mipmap_textures;
+ char m_fullbright;
+ bool m_fast_nobumd;
+ bool m_supress_rendering;
+ bool m_drawgray;
+ bool m_show_specular;
+ bool m_show_diffuse;
+ int m_winsize_widthlimit;
+ int m_winsize_heightlimit;
+ int m_aa_quality;
+ bool m_shadow_depth_texture;
+ bool m_motion_blur;
+ bool m_flashlight;
+ bool m_paint_enabled;
+ char pad[ 0xC ];
+};
+
+class IMaterial {
+ char pad[ 0x1C ];
+public:
+ int m_ref_count;
+
+ auto GetName( ) {
+ return util::get_vfunc< 0, const char* >( this );
+ }
+
+ auto GetTextureGroupName( ) {
+ return util::get_vfunc< 1, const char* >( this );
+ }
+
+ void IncrementReferenceCount( ) {
+ return util::get_vfunc< 12, void >( this );
+ }
+
+ void DecrementReferenceCount( ) {
+ return util::get_vfunc< 13, void >( this );
+ }
+
+ void AlphaModulate( float alpha ) {
+ return util::get_vfunc< 27, void >( this, alpha );
+ }
+
+ void ColorModulate( float r, float g, float b ) {
+ return util::get_vfunc< 28, void >( this, r, g, b );
+ }
+
+ void SetMaterialVarFlag( MaterialVarFlags_t flag, bool on ) {
+ return util::get_vfunc< 29, void >( this, flag, on );
+ }
+
+ bool GetMaterialVarFlag( MaterialVarFlags_t flag ) {
+ return util::get_vfunc< 30, bool >( this, flag );
+ }
+
+ auto GetAlphaModulation( ) {
+ return util::get_vfunc< 44, float >( this );
+ }
+
+ void GetColorModulate( float* r, float* g, float* b ) {
+ return util::get_vfunc< 45, void >( this, r, g, b );
+ }
+
+ void Refresh( ) {
+ return util::get_vfunc< 37, void >( this );
+ }
+};
+
+class IMaterialSystem
+{
+public:
+ enum RenderTargetSizeMode_t {
+ RT_SIZE_NO_CHANGE = 0, // Only allowed for render targets that don't want a depth buffer
+ // (because if they have a depth buffer, the render target must be less than or equal to the size of the framebuffer).
+ RT_SIZE_DEFAULT = 1, // Don't play with the specified width and height other than making sure it fits in the framebuffer.
+ RT_SIZE_PICMIP = 2, // Apply picmip to the render target's width and height.
+ RT_SIZE_HDR = 3, // frame_buffer_width / 4
+ RT_SIZE_FULL_FRAME_BUFFER = 4, // Same size as frame buffer, or next lower power of 2 if we can't do that.
+ RT_SIZE_OFFSCREEN = 5, // Target of specified size, don't mess with dimensions
+ RT_SIZE_FULL_FRAME_BUFFER_ROUNDED_UP = 6 // Same size as the frame buffer, rounded up if necessary for systems that can't do non-power of two textures.
+ };
+
+ enum MaterialRenderTargetDepth_t {
+ MATERIAL_RT_DEPTH_SHARED = 0x0,
+ MATERIAL_RT_DEPTH_SEPARATE = 0x1,
+ MATERIAL_RT_DEPTH_NONE = 0x2,
+ MATERIAL_RT_DEPTH_ONLY = 0x3,
+ };
+
+ ImageFormat GetBackBufferFormat( ) {
+ return util::get_vfunc< 36, ImageFormat >( this );
+ }
+
+ IMaterial* CreateMaterial( const char* pMaterialName, void* pVMTKeyValues ) {
+ return util::get_vfunc< 70, IMaterial* >( this, pMaterialName, pVMTKeyValues );
+ }
+
+ IMaterial* FindMaterial( const char* pMaterialName, const char* pTextureGroupName = "Model textures", bool complain = true, const char* pComplainPrefix = nullptr ) {
+ return util::get_vfunc< 84, IMaterial* >( this, pMaterialName, pTextureGroupName, complain, pComplainPrefix );
+ }
+
+ MaterialHandle_t FirstMaterial( ) {
+ return util::get_vfunc< 86, MaterialHandle_t >( this );
+ }
+
+ MaterialHandle_t NextMaterial( MaterialHandle_t h ) {
+ return util::get_vfunc< 87, MaterialHandle_t >( this, h );
+ }
+
+ MaterialHandle_t InvalidMaterial( ) {
+ return util::get_vfunc< 88, MaterialHandle_t >( this );
+ }
+
+ IMaterial* GetMaterial( MaterialHandle_t h ) {
+ return util::get_vfunc< 89, IMaterial* >( this, h );
+ }
+
+ void BeginRenderTargetAllocation( ) {
+ return util::get_vfunc< 94, void >( this );
+ }
+
+ void EndRenderTargetAllocation( ) {
+ return util::get_vfunc< 95, void >( this );
+ }
+
+ ITexture* CreateNamedRenderTargetTextureEx( const char* name, int w, int h, RenderTargetSizeMode_t sizeMode,
+ ImageFormat format, MaterialRenderTargetDepth_t depth )
+ {
+ const int textureFlags = 0x4 | 0x8; //TEXTUREFLAGS_CLAMPS, TEXTUREFLAGS_CLAMPT
+ const int renderTargetFlags = 0x1; //CREATERENDERTARGETFLAGS_HDR
+ return util::get_vfunc< 97, ITexture* >( this, name, w, h, sizeMode, format, depth, textureFlags, renderTargetFlags );
+ }
+
+ /*void* GetRenderContext( ) {
+ typedef IMatRenderContext*( __thiscall* GetRenderContextFn )( void* );
+ return CallVFunction<GetRenderContextFn>( this, 115 )( this );
+ }*/
+}; \ No newline at end of file