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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/directx.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/directx.cpp')
-rw-r--r--cheat/tf2/directx.cpp233
1 files changed, 233 insertions, 0 deletions
diff --git a/cheat/tf2/directx.cpp b/cheat/tf2/directx.cpp
new file mode 100644
index 0000000..db2d62f
--- /dev/null
+++ b/cheat/tf2/directx.cpp
@@ -0,0 +1,233 @@
+#include <chrono>
+
+#include "settings.h"
+#include "hooks.h"
+#include "ui.h"
+#include "base_cheat.h"
+#include "ctx.hpp"
+#include "mem.hpp"
+
+//this shit prolly barely working rn like a toddler trying to walk but hes actually mentally slow and 25
+
+using namespace d3d;
+
+float ui::get_tf2_frametime( ) {
+ return cl.m_frametime;
+}
+
+void on_d3d( IDirect3DDevice9* device ) {
+ constexpr float step = 1.0f / 2.f;
+ constexpr float fade_step = 1.0f / 7.f;
+ static float anim_time{ };
+ static bool flip{ };
+ static int anim_progress{ };
+
+ static bool sprites_init{ };
+ if( !sprites_init ) {
+ ui::setup_sprites( device );
+ sprites_init = true;
+ }
+
+ if( g_settings.misc.hide_from_obs )
+ g_cheat.visuals( );
+
+ if( g_settings.menu.open ) {
+ if( anim_time >= 0.95f ) {
+ flip = true;
+ }
+ if( anim_time <= 0.05f ) {
+ flip = false;
+ }
+
+ if( flip )
+ anim_time -= fade_step * ui::ui_get_frametime( );
+ else
+ anim_time += fade_step * ui::ui_get_frametime( );
+
+ anim_time = std::clamp( anim_time, 0.f, 1.0f );
+
+ ui::set_animtime( anim_time );
+
+ anim_progress += ui::ui_get_frametime( ) * step * 255;
+ anim_progress = std::clamp( anim_progress, 0, 50 );
+ g_d3d.draw_filled_rect( clr_t( 0, 0, 0, anim_progress ),
+ 0, 0, g_d3d.m_width, g_d3d.m_height );
+
+ ui::render( );
+ }
+ else {
+ anim_progress = 0;
+ }
+}
+
+long __stdcall hooks::d3d::draw( IDirect3DDevice9* device, D3DPRIMITIVETYPE type, int v_index, uint32_t min_index, uint32_t num_vert, uint32_t start_index, uint32_t prim_count ) {
+ static auto draw_o = cl.m_d3d->get_old_function< decltype( &hooks::d3d::draw ) >( 82 );
+
+ static auto ret_addr = pattern::first_code_match( GetModuleHandleA( xors( "studiorender.dll" ) ), xors( "EB 1F FF 75 F0" ), -8 );
+
+ std::function< void*( void** ) > find_ent;
+ find_ent = [ & ]( void** ebp ) -> void* {
+ if( !ebp )
+ return nullptr;
+
+ void** next = *( void*** )( ebp );
+ if( ( uintptr_t )( ebp[ 1 ] ) == ret_addr )
+ return next[ 4 ];
+
+ return find_ent( next );
+ };
+
+ c_base_player* ent = ( c_base_player* )( find_ent( ( void** )( get_baseptr( ) ) ) );
+ if( g_ctx.m_local && !!ent && ent->m_iHealth( ) > 0 && ent->m_iTeamNum( ) > 1 && g_settings.visuals.chams.enabled( ) && g_settings.misc.hide_from_obs ) {
+ //g_cheat.chams.d3d_render_chams( ent, type, v_index, min_index, num_vert, start_index, prim_count );
+ return true;
+ }
+
+ auto result = draw_o( device, type, v_index, min_index, num_vert, start_index, prim_count );
+ return result;
+}
+
+long __stdcall hooks::d3d::end_scene( IDirect3DDevice9* device ) {
+ static auto end_scene_o = cl.m_d3d->get_old_function< decltype( &hooks::d3d::end_scene ) >( 42 );
+ if( cl.m_panic ) return end_scene_o( device );
+
+ static uintptr_t return_address = 0;
+ static uintptr_t gameoverlay_return_address = 0;
+
+ if( !return_address ) {
+ return_address = ( uintptr_t )( _ReturnAddress( ) );
+ }
+
+ if( !gameoverlay_return_address ) {
+ MEMORY_BASIC_INFORMATION info;
+ VirtualQuery( _ReturnAddress( ), &info, sizeof( MEMORY_BASIC_INFORMATION ) );
+
+ char mod[ MAX_PATH ];
+ GetModuleFileNameA( ( HMODULE )info.AllocationBase, mod, MAX_PATH );
+
+ if( strstr( mod, xors( "gameoverlay" ) ) )
+ gameoverlay_return_address = ( uintptr_t )( _ReturnAddress( ) );
+ }
+
+ if( return_address != ( uintptr_t )( _ReturnAddress( ) ) && !g_settings.misc.hide_from_obs )
+ return end_scene_o( device );
+
+ if( gameoverlay_return_address != ( uintptr_t )( _ReturnAddress( ) ) && g_settings.misc.hide_from_obs )
+ return end_scene_o( device );
+
+ if( !cl.m_panic && g_d3d.run_frame( device ) ) {
+ for( auto& it : ::d3d::sprites )
+ it->begin( device );
+ g_d3d.begin( );
+
+ //if( g_settings.misc.hide_from_obs )
+ //g_cheat.m_chams.d3d_render_textures( );
+
+ on_d3d( device );
+
+ std::chrono::high_resolution_clock timer;
+ static auto last = timer.now( );
+ auto now = timer.now( );
+
+ std::chrono::duration< double > delta = now - last;
+ last = timer.now( );
+
+ cl.m_frametime = delta.count( );
+
+ if( !g_con->m_logs.empty( ) && g_settings.menu.logs_enable ) {
+ auto& logs = g_con->m_logs;
+ float time = ( float )GetTickCount( ) * 0.001f;
+
+ auto data = logs.data( );
+
+ int cur_pos = 2;
+ for( int i = logs.size( ) - 1; i >= 0; --i ) {
+ if( cur_pos > g_d3d.m_height - 200 ) {
+ cur_pos -= 8;
+ break;
+ }
+
+ float delta = time - data[ i ].m_time;
+ if( delta >= 5.0f ) {
+ break;
+ }
+
+ clr_t col( 255, 255, 255 );
+ if( delta > 4.f ) col.a( ) *= ( 6.f - delta );
+
+ g_d3d.draw_text< ALIGN_RIGHT >( fonts.f_con, col, g_d3d.m_width - 5, cur_pos, D3DFONTFLAG_DROPSHADOW, data[ i ].m_msg );
+ cur_pos += 10;
+ }
+ }
+
+ if( g_settings.menu.open || g_con->m_open ) {
+ ui::ui_draw_cursor( );
+ }
+
+ for( auto& it : ::d3d::sprites )
+ it->end( );
+ g_d3d.end( );
+ }
+
+ return end_scene_o( device );
+}
+
+long __stdcall hooks::d3d::present( IDirect3DDevice9* device, RECT* source, RECT* dest, HWND wnd_override, RGNDATA* reg ) {
+ static auto present_o = cl.m_d3d->get_old_function< decltype( &hooks::d3d::present ) >( 17 );
+
+ static uintptr_t return_address = 0;
+ if( !return_address ) {
+ return_address = ( uintptr_t )( _ReturnAddress( ) );
+ }
+
+ if( return_address && return_address != ( uintptr_t )( _ReturnAddress( ) ) )
+ return present_o( device, source, dest, wnd_override, reg );
+
+ if( g_d3d.run_frame( device ) ) {
+ g_d3d.begin( );
+ if( g_settings.misc.watermark ) {
+ static std::string str( xors( "moneybot | " ) );
+ static bool transform = false;
+ if( !transform ) {
+ str += __DATE__;
+ str += ", ";
+ str += __TIME__;
+
+ std::transform( str.begin( ), str.end( ), str.begin( ),
+ [ ]( char c ) { return ::tolower( c ); } );
+ transform = true;
+ }
+
+ g_d3d.draw_text< ALIGN_RIGHT >( ::d3d::fonts.f_menu,
+ ui::ui_get_text_col( ), g_d3d.m_width - 10, 8,
+ D3DFONTFLAG_DROPSHADOW, str.c_str( ) );
+ }
+
+ g_con->draw( );
+ if( ( g_settings.menu.open || g_con->m_open ) && !g_settings.misc.hide_from_obs ) {
+ ui::ui_draw_cursor( );
+ }
+ g_d3d.end( );
+ }
+
+ return present_o( device, source, dest, wnd_override, reg );
+}
+
+long __stdcall hooks::d3d::reset( IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params ) {
+ static auto reset_o = cl.m_d3d->get_old_function< decltype( &hooks::d3d::reset ) >( 16 );
+ if( cl.m_panic ) {
+ return reset_o( device, params );
+ }
+
+ for( auto& sprite : ::d3d::sprites )
+ sprite->on_reset( );
+
+ g_d3d.on_device_lost( );
+ long result = reset_o( device, params );
+ g_d3d.on_device_reset( );
+
+ for( auto& sprite : ::d3d::sprites )
+ sprite->on_reset_end( );
+
+ return result;
+} \ No newline at end of file