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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/graphics.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/graphics.cpp')
-rw-r--r--cheat/tf2/graphics.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/cheat/tf2/graphics.cpp b/cheat/tf2/graphics.cpp
new file mode 100644
index 0000000..9670bf9
--- /dev/null
+++ b/cheat/tf2/graphics.cpp
@@ -0,0 +1,107 @@
+#include "graphics.h"
+
+tf2::c_fonts fonts;
+tf2::c_graphics graphics;
+
+namespace tf2
+{
+ void c_graphics::draw_line( int x, int y, int x1, int y1, clr_t clr ) {
+ cl.m_surface( )->DrawSetColor( clr );
+ cl.m_surface( )->DrawLine( x, y, x1, y1 );
+ }
+
+ void c_graphics::draw_string( HFont font, int x, int y, clr_t clr, alignment f_alignment, std::string msg ) {
+ std::wstring a( msg.begin( ), msg.end( ) );
+ const wchar_t* wbuf = a.c_str( );
+
+ int w, h; get_text_size( font, msg, w, h );
+
+ if ( f_alignment == alignment::right ) x -= w;
+
+ if ( f_alignment == alignment::center ) x -= w / 2;
+
+ cl.m_surface( )->DrawSetTextFont( font );
+ cl.m_surface( )->DrawSetTextColor( clr );
+ cl.m_surface( )->DrawSetTextPos( x, y - h / 2 );
+ cl.m_surface( )->DrawPrintText( ( wchar_t* )wbuf, wcslen( wbuf ) );
+ }
+
+ void c_graphics::draw_string( HFont font, int x, int y, clr_t clr, alignment f_alignment, std::wstring msg ) {
+ int w, h; get_text_size( font, msg, w, h );
+
+ if ( f_alignment == alignment::right ) x -= w;
+
+ if ( f_alignment == alignment::center ) x -= w / 2;
+
+ cl.m_surface( )->DrawSetTextFont( font );
+ cl.m_surface( )->DrawSetTextColor( clr );
+ cl.m_surface( )->DrawSetTextPos( x, y - h / 2 );
+ cl.m_surface( )->DrawPrintText( ( wchar_t* )msg.c_str( ), wcslen( msg.c_str( ) ) );
+ }
+
+ void c_graphics::draw_rect( int x, int y, int w, int h, clr_t clr ) {
+ cl.m_surface( )->DrawSetColor( clr );
+ cl.m_surface( )->DrawFilledRect( x, y, x + w, y + h );
+ }
+
+ void c_graphics::draw_rect_outlined( int x, int y, int w, int h, clr_t clr ) {
+ cl.m_surface( )->DrawSetColor( clr );
+ cl.m_surface( )->DrawOutlinedRect( x, y, x + w, y + h );
+ }
+
+ void c_graphics::draw_circle_outlined( int x, int y, int r, clr_t clr ) {
+ cl.m_surface( )->DrawSetColor( clr );
+ cl.m_surface( )->DrawOutlinedCircle( x, y, r, 48 );
+ }
+
+ void c_graphics::get_text_size( HFont font, std::string text, int& w, int& h ) {
+ std::wstring a( text.begin( ), text.end( ) );
+ const wchar_t* wstr = a.c_str( );
+
+ cl.m_surface( )->GetTextSize( font, wstr, w, h );
+ }
+
+ void c_graphics::get_text_size( HFont font, std::wstring text, int& w, int& h ) {
+ const wchar_t* wstr = text.c_str( );
+
+ cl.m_surface( )->GetTextSize( font, wstr, w, h );
+ }
+
+ void c_graphics::draw_polygon( int count, vertex_t* vertexs, clr_t clr_t ) {
+ static int texture = cl.m_surface( )->CreateNewTextureID( true );
+ if ( !texture ) texture = cl.m_surface( )->CreateNewTextureID( true );
+
+ byte buffer[ 4 ] = { 255, 255, 255, 255 };
+
+ cl.m_surface( )->DrawSetTextureRGBA( texture, buffer, 1, 1 );
+ cl.m_surface( )->DrawSetColor( clr_t );
+ cl.m_surface( )->DrawSetTexture( texture );
+
+ cl.m_surface( )->DrawTexturedPolygon( count, vertexs );
+ }
+
+ void c_graphics::draw_filled_circle( int x, int y, int r, clr_t clr_t ) {
+ static vertex_t shape[ 24 ];
+ static float step = M_PI * 2.0f / 24;
+
+ for ( int i{ }; i < 24; i++ ) {
+ float theta = i * step;
+ float x1 = x + r * cos( theta );
+ float y1 = y + r * sin( theta );
+ shape[ i ].init( x1, y1 );
+ }
+ draw_polygon( 24, shape, clr_t );
+ }
+
+ vec2_t c_graphics::world_to_screen( vec3_t world_pos ) {
+ vec3_t tmp; cl.m_overlay( )->ScreenPosition( world_pos, tmp );
+ const matrix3x4& w2s_matrix = cl.m_engine( )->GetWorldToScreenMatrix( );
+ float w = w2s_matrix[ 3 ][ 3 ];
+ for ( int i{ }; i < 3; i++ ) {
+ w += w2s_matrix[ 3 ][ i ] * world_pos[ i ];
+ }
+ if ( w < 0.001f ) return{ 10000.f, 10000.f };
+
+ return{ tmp.x, tmp.y };
+ }
+} \ No newline at end of file