diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/interfaces.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/interfaces.cpp')
| -rw-r--r-- | cheat/tf2/interfaces.cpp | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/cheat/tf2/interfaces.cpp b/cheat/tf2/interfaces.cpp new file mode 100644 index 0000000..8ca7ff3 --- /dev/null +++ b/cheat/tf2/interfaces.cpp @@ -0,0 +1,241 @@ +#include "interfaces.h"
+#include "console.hpp"
+#include "hooks.h"
+#include "renderer.hpp"
+#include "pattern.hpp"
+#include "base_cheat.h"
+#include "settings.h"
+#include "ctx.hpp"
+#include "netvars.h"
+#include <thread>
+
+tf2::client cl;
+tf2::interfaces::c_interface_manager g_factory;
+
+bool tf2::create_interfaces( client *instance )
+{
+ if ( !instance ) {
+ return false;
+ }
+
+
+
+ auto d3d_device = pattern::first_code_match( GetModuleHandleA( xors( "shaderapidx9.dll" ) ),
+ xors( "A1 ?? ?? ?? ?? 50 8B 08 FF 51 0C" ) ) + 0x1;
+
+ auto move_helper = pattern::first_code_match( GetModuleHandleA( xors( "client.dll" ) ),
+ xors( "8B 0D ?? ?? ?? ?? 8B 46 08 68" ) ) + 0x2;
+
+ //sig to containing function: (+0x69) E9 ? ? ? ? CC 55 8B EC 5D
+ //auto beam_ptr = pattern::first_code_match( GetModuleHandleA( xors( "client.dll" ) ), xors( "" ) );
+
+ //g_con->print( "beam_found: 0x%08x\n", beam_ptr );
+
+ instance->create( &instance->m_d3d, **reinterpret_cast< uintptr_t** >( d3d_device ) );
+ instance->create( &instance->m_movehelper, **reinterpret_cast< uintptr_t** >( move_helper ) );
+ //instance->create( &instance->m_beams, *reinterpret_cast< uintptr_t* >( beam_ptr ) );
+
+
+ /*
+
+
+ important
+
+ issues:
+
+ the background is white but so am i so really this isnt an issue
+
+ THIS ENTIRE THING IS MESSY AND RIDDLED WITH SHIT COMMENTS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
+
+ chams
+
+ fucking keyvalues
+
+ glow count aint happy cbf looking into it
+
+ menu goes invis because ????? gj menu
+
+ too lazy to fix d3d
+
+ emitsound hook is different
+
+ aimbot is meh meh rn
+
+
+ lots of stuff not done that i want to get done, just wanna get it out there so i can keep working on it and not get harrased for the push
+
+
+
+
+
+ */
+
+ //tf2::interfaces::interface_manager factory;
+ instance->create( &instance->m_chl, xors( "VClient" ) );
+ instance->create( &instance->m_vgui, xors( "VEngineVGui" ) );
+ instance->create( &instance->m_surface, xors( "VGUI_Surface" ) );
+ instance->create( &instance->m_input, xors( "InputSystemVersion" ) );
+ instance->create( &instance->m_panel, xors( "VGUI_Panel" ) );
+ instance->create( &instance->m_engine, xors( "VEngineClient" ) );
+ instance->create( &instance->m_entlist, xors( "VClientEntityList" ) );
+ instance->create( &instance->m_prediction, xors( "VClientPrediction" ) );
+ instance->create( &instance->m_cvar, xors( "VEngineCvar" ) );
+ instance->create( &instance->m_movement, xors( "GameMovement" ) );
+ instance->create( &instance->m_modelinfo, xors( "VModelInfoClient" ) );
+ instance->create( &instance->m_overlay, "VDebugOverlay" );
+ instance->create( &instance->m_trace, xors( "EngineTraceClient" ) );
+ instance->create( &instance->m_model_render, xors( "VEngineModel" ) );
+ instance->create( &instance->m_mat_system, xors( "VMaterialSystem" ) );
+ instance->create( &instance->m_render_view, xors( "VEngineRenderView" ) );
+ instance->create( &instance->m_engine_sound, xors( "IEngineSoundClient" ) );
+ instance->create( &instance->m_event_mgr, xors( "GAMEEVENTSMANAGER002" ) );
+ instance->create( &instance->m_string_table, xors( "VEngineClientStringTable" ) );
+ instance->create( &instance->m_clientmode, **reinterpret_cast< uintptr_t** >( instance->m_chl->get_function( 10 ) + 5 ) );
+
+ instance->m_globals = *reinterpret_cast< CGlobalVarsBase** >( pattern::first_code_match( instance->m_engine.dll( ), "A1 ? ? ? ? 8B 11 68", 0x8 ) );
+
+ uintptr_t* input = *reinterpret_cast< uintptr_t** >(
+ instance->m_chl->get_old_function( 1 ) + 0x1 );
+ instance->m_hl_input = reinterpret_cast< CInput* >( input );
+
+ auto kv_fn = ( void*( __cdecl* )( ) )( GetProcAddress(
+ GetModuleHandleA( xors( "vstdlib.dll" ) ),
+ xors( "KeyValuesSystem" ) ) );
+
+ instance->m_keyvalues = ( IKeyValuesSystem* )kv_fn( );
+ instance->listeners.player_hurt.init( );
+
+ return true;
+}
+
+con_fn clear_fn{ fnv( "clear" ), [ ]( const char*, const char* ) { g_con->m_logs.clear( ); }, "" };
+con_fn enable_logs_fn{ fnv( "log_enable" ),
+[ ]( const char* a, const char* ) {
+ g_settings.menu.logs_enable ^= 1;
+ g_con->log( g_settings.menu.logs_enable ? xors( "logs enabled" ) : xors( "logs disabled" ) );
+},
+""
+};
+
+con_fn fnv_fn{ fnv( "fnv" ),
+[ ]( const char* a, const char* ) {
+ auto print = hash::fnv1a( a );
+ g_con->log( "%08x", print );
+},
+"%S"
+};
+
+con_fn sum_fn{ fnv( "sum" ),
+[ ]( const char* a, const char* syntax ) {
+ auto arg_1 = con_fn::get_arg< int >( a, 0, syntax );
+ auto arg_2 = con_fn::get_arg< int >( a, 1, syntax );
+ g_con->log( "%d + %d = %d", arg_1, arg_2, arg_1 + arg_2 );
+},
+"%D %D"
+};
+
+con_fn dump_cfg{ fnv( "dump_cfg" ),
+[ ]( const char* , const char* ) {
+ for( auto& it : data::holder_.get_nodes( ) ) {
+ auto setting = static_cast< ISetting* >( it );
+ g_con->log( "%08x: %s", setting->get_hash( ), setting->get_string( ).c_str( ) );
+ }
+},
+""
+};
+
+con_fn retard_fn{ fnv( "retard" ),
+[ ]( const char*, const char* ) {
+ g_con->log( "snuze" );
+},
+""
+};
+
+con_fn unload_fn{ fnv( "unload" ),
+[ ]( const char*, const char* ) {
+ cl.m_panic = true;
+ ExitProcess( 0 );
+},
+""
+};
+
+
+/*con_fn alias_fn{ fnv( "alias" ),
+[ ]( const char* a, const char* b ) {
+auto var_type = std::string( b );
+if( var_type.length( ) > 1 ) {
+g_con->log( xors( "unknown var type: %s" ), var_type.c_str( ) );
+return;
+}
+
+switch( b[ 0 ] ) {
+case TYPE_STRING: {
+std::shared_ptr< con_alias< const char* > >( fnv( ) )
+}
+}
+},
+"%S %S"
+};*/
+
+void tf2::client::initialize( ) {
+ //m_panic = true;
+ g_con->create( );
+ auto now = std::chrono::high_resolution_clock::now( );
+ g_con->print( xors( "hello\n" ) );
+ //hi
+ //bye
+
+ tf2::create_interfaces( &cl );
+ g_fonts.initialize( );
+
+ g_netvars.init( );
+ g_settings.load( );
+ g_con->register_fn( &clear_fn );
+ g_con->register_fn( &enable_logs_fn );
+ g_con->register_fn( &fnv_fn );
+ g_con->register_fn( &sum_fn );
+ g_con->register_fn( &dump_cfg );
+ g_con->register_fn( &retard_fn );
+ g_con->register_fn( &unload_fn );
+
+ hooks::commit( &cl );
+
+ //g_cheat.chams.m_materials.initialize_materials( );
+
+
+ auto offset = g_netvars.get_netvar( fnv( "DT_WeaponTFBaseGun" ), fnv( "m_fLastShotTime" ) );
+ g_con->log( "lastshottime: %08x", offset );
+ g_con->log( "prop: %08x", g_netvars.get_prop( fnv( "DT_WeaponTFBaseGun" ), fnv( "m_fLastShotTime" ) ) );
+
+ auto after = std::chrono::high_resolution_clock::now( );
+ std::this_thread::sleep_for( std::chrono::milliseconds( 100 ) );
+
+ std::chrono::duration< float > delta = after - now;
+ g_con->log( xors( "cheat initialized\n" ) );
+ g_con->log( xors( "time taken: %f\n" ), delta.count( ) );
+
+
+
+ m_panic = false;
+}
+
+void tf2::client::uninitialize( ) {
+ m_panic = true;
+ g_con->destroy( );
+
+ //restore wndproc
+ if( hooks::window_procedure_o ) {
+ SetWindowLongA( m_hwnd, GWLP_WNDPROC, ( long )hooks::window_procedure_o );
+ }
+
+ //unreference materials
+ //g_cheat.chams.m_materials.destroy_materials( );
+
+ //restore all interfaces
+ restore( );
+
+ Sleep( 100 );
+
+ //free the library
+ FreeLibraryAndExitThread( g_dll, 0 );
+}
\ No newline at end of file |
