diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/settings.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/settings.h')
| -rw-r--r-- | cheat/tf2/settings.h | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/cheat/tf2/settings.h b/cheat/tf2/settings.h new file mode 100644 index 0000000..3f9fbac --- /dev/null +++ b/cheat/tf2/settings.h @@ -0,0 +1,276 @@ +#pragma once
+#include "simple_settings.h"
+#include "strings.hpp"
+#include "color.hpp"
+#include <unordered_map>
+//later i will implement a way to load all config files
+
+namespace data
+{
+
+
+ extern SettingHolder holder_;
+
+
+ class legitbot_settings : SettingHolder {
+ public:
+ using SettingHolder::SettingHolder;
+
+ con_var< float > m_fov{ this, fnv( "fov" ), 5.f };
+ con_var< float > m_speed{ this, fnv( "speed" ), 10.f };
+ con_var< float > m_assist_strength{ this, fnv( "assist_strength" ), 0.f };
+ con_var< int > m_hitbox{ this, fnv( "hitbox" ), 0 };
+ con_var< int > m_bone{ this, fnv( "bone" ), 0 };
+ };
+
+
+ class c_settings {
+ public:
+
+ void load( ) {
+ switch( menu.cur_setting ) {
+ case 0:
+ holder_.load( "", xors( "./tf/cfg/scout.cfg" ) );
+ break;
+ case 1:
+ holder_.load( "", xors( "./tf/cfg/soldier.cfg" ) );
+ break;
+ case 2:
+ holder_.load( "", xors( "./tf/cfg/pyro.cfg" ) );
+ break;
+ case 3:
+ holder_.load( "", xors( "./tf/cfg/demo.cfg" ) );
+ break;
+ case 4:
+ holder_.load( "", xors( "./tf/cfg/heavy.cfg" ) );
+ break;
+ case 5:
+ holder_.load( "", xors( "./tf/cfg/engineer.cfg" ) );
+ break;
+ case 6:
+ holder_.load( "", xors( "./tf/cfg/medic.cfg" ) );
+ break;
+ case 7:
+ holder_.load( "", xors( "./tf/cfg/sniper.cfg" ) );
+ break;
+ case 8:
+ holder_.load( "", xors( "./tf/cfg/spy.cfg" ) );
+ break;
+ case 9:
+ holder_.load( "", xors( "./tf/cfg/money_rage1.cfg" ) );
+ break;
+ case 10:
+ holder_.load( "", xors( "./tf/cfg/money_rage2.cfg" ) );
+ break;
+ }
+
+ menu.anti_untrusted = true;
+ }
+
+ void save( ) {
+ switch( menu.cur_setting ) {
+ case 0:
+ holder_.load( "", xors( "./tf/cfg/scout.cfg" ) );
+ break;
+ case 1:
+ holder_.load( "", xors( "./tf/cfg/soldier.cfg" ) );
+ break;
+ case 2:
+ holder_.load( "", xors( "./tf/cfg/pyro.cfg" ) );
+ break;
+ case 3:
+ holder_.load( "", xors( "./tf/cfg/demo.cfg" ) );
+ break;
+ case 4:
+ holder_.load( "", xors( "./tf/cfg/heavy.cfg" ) );
+ break;
+ case 5:
+ holder_.load( "", xors( "./tf/cfg/engineer.cfg" ) );
+ break;
+ case 6:
+ holder_.load( "", xors( "./tf/cfg/medic.cfg" ) );
+ break;
+ case 7:
+ holder_.load( "", xors( "./tf/cfg/sniper.cfg" ) );
+ break;
+ case 8:
+ holder_.load( "", xors( "./tf/cfg/spy.cfg" ) );
+ break;
+ case 9:
+ holder_.load( "", xors( "./tf/cfg/money_rage1.cfg" ) );
+ break;
+ case 10:
+ holder_.load( "", xors( "./tf/cfg/money_rage2.cfg" ) );
+ break;
+ }
+ }
+
+ void copy_to_clipboard( ) {
+ holder_.save( "", xors( "./tf/cfg/money_temp.cfg" ) );
+ std::vector< uint8_t > file_data;
+ FILE* f = fopen( xors( "./tf/cfg/money_temp.cfg" ), "r" );
+ size_t size = 0;
+ fseek( f, 0, SEEK_END );
+ size = ftell( f );
+
+ char* buf = ( char* )malloc( size );
+ fread( buf, 1, size, f );
+ fclose( f );
+ for( size_t i{ }; i < size; ++i ) {
+ file_data.push_back( buf[ i ] );
+ }
+
+ free( buf );
+
+ EmptyClipboard( );
+ OpenClipboard( nullptr );
+
+ auto g = GlobalAlloc( GMEM_FIXED, size );
+ memcpy( g, file_data.data( ), size );
+
+ SetClipboardData( CF_TEXT, g );
+ CloseClipboard( );
+ //DeleteFileA( xors( "./tf/cfg/money_temp.cfg" ) );
+ }
+
+ void load_from_clipboard( ) {
+ FILE* f = fopen( xors( "./tf/cfg/money_temp.cfg" ), "wb" );
+ auto data = GetClipboardData( CF_TEXT );
+
+ auto size = GlobalSize( data );
+ fwrite( data, 1, size, f );
+ fclose( f );
+
+ holder_.load( "", xors( "./tf/cfg/money_temp.cfg" ) );
+
+ CloseClipboard( );
+ //DeleteFileA( xors( "./tf/cfg/money_temp.cfg" ) );
+ }
+
+ struct {
+ con_var< bool > enabled{ &holder_, fnv( "legit_active" ), false };
+ con_var< size_t > sample_size{ &holder_, fnv( "legit_sample_size" ), 12 };
+ con_var< float > smooth_factor{ &holder_, fnv( "legit_smooth_factor" ), 1.0f };
+ con_var< bool > dynamic_smoothing{ &holder_, fnv( "legit_dynamic_smoothing" ), false };
+ con_var< bool > assist{ &holder_, fnv( "legit_assist" ), false };
+ con_var< bool > friendlies{ &holder_, fnv( "legit_friendlies" ), false };
+ con_var< int > activation_type{ &holder_, fnv( "legit_activation_type" ), 1 };
+ con_var< int > key{ &holder_, fnv( "legit_key" ), 0 };
+ con_var< bool > backtracking{ &holder_, fnv( "legit_backtracking" ), 0 };
+ con_var< float > backtracking_time{ &holder_, fnv( "legit_bt_time" ), 0.2f };
+ con_var< float > backtracking_fov{ &holder_, fnv( "legit_bt_fov" ), 5.0f };
+ con_var< bool > backtracking_target{ &holder_, fnv( "legit_bt_target" ), false };
+ con_var< bool > backtracking_visualize{ &holder_, fnv( "legit_bt_visualize" ), 0 };
+ con_var< clr_t > backtracking_col{ &holder_, fnv( "legit_bt_col" ), clr_t( 255, 255, 255, 120 ) };
+ con_var< bool > triggerbot{ &holder_, fnv( "legit_triggerbot" ), false };
+ con_var< int > trigger_key{ &holder_, fnv( "legit_triggerkey" ), 0 };
+ con_var< float > trigger_delay{ &holder_, fnv( "legit_triggerdelay" ), 0.f };
+ legitbot_settings secondary{ &holder_, "legit_primary" };
+ legitbot_settings melee{ &holder_, "legit_melee" };
+ legitbot_settings primary{ &holder_, "legit_secondary" };
+ legitbot_settings* active = &primary;
+ } legit;
+
+ struct {
+ struct {
+ con_var< bool > enabled{ &holder_, fnv( "visuals_chams_enabled" ), 0 };
+ con_var< bool > flat{ &holder_, fnv( "visuals_chams_flat" ), 0 };
+ con_var< bool > ignore_z{ &holder_, fnv( "visuals_chams_ignore_z" ), 0 };
+ con_var< float > reflectivity{ &holder_, fnv( "visuals_chams_reflectivity" ), 1.0f };
+ con_var< float > shine{ &holder_, fnv( "visuals_chams_shine" ), 1.0f };
+ con_var< bool > friendlies{ &holder_, fnv( "visuals_chams_friendlies" ), 0 };
+ con_var< clr_t > color_visible_friendly{ &holder_, fnv( "visuals_chams_color_friendly" ), clr_t( 0, 255, 255 ) };
+ con_var< clr_t > color_visible_enemy{ &holder_, fnv( "visuals_chams_color_enemy" ), clr_t( 255, 255, 0 ) };
+ con_var< clr_t > color_hidden_friendly{ &holder_, fnv( "visuals_chams_color_h_friendly" ), clr_t( 0, 0, 255 ) };
+ con_var< clr_t > color_hidden_enemy{ &holder_, fnv( "visuals_chams_color_h_enemy" ), clr_t( 255, 0, 0 ) };
+ } chams;
+
+ con_var< int > activation_type{ &holder_, fnv( "visuals_activation" ), false };
+ //players
+ con_var< bool > box{ &holder_, fnv( "visuals_box" ), false };
+ con_var< bool > dormant{ &holder_, fnv( "visuals_dormant" ), false };
+ con_var< bool > health{ &holder_, fnv( "visuals_health" ), false };
+ con_var< bool > weapon{ &holder_, fnv( "visuals_weapon" ), false };
+ con_var< bool > name{ &holder_, fnv( "visuals_name" ), false };
+ con_var< bool > out_of_pov{ &holder_, fnv( "visuals_out_of_pov" ), false };
+ con_var< float > out_of_pov_radius{ &holder_, fnv( "visuals_out_of_pov_radius" ), 0.75f };
+ con_var< int > out_of_pov_size{ &holder_, fnv( "visuals_out_of_pov_size" ), 25 };
+ con_var< bool > friendlies{ &holder_, fnv( "visuals_friendlies" ), false };
+ con_var< bool > skeleton{ &holder_, fnv( "visuals_skeleton" ) };
+ con_var< bool > glow{ &holder_, fnv( "visuals_glow" ), false };
+ con_var< bool > conditions{ &holder_, fnv( "visuals_conditions" ), false }; //conditions
+ con_var< bool > resolver_indicator{ &holder_, fnv( "visuals_resolver_indicator" ), false };
+ con_var< bool > ammo{ &holder_, fnv( "visuals_ammo" ), false };
+ con_var< bool > player_class{ &holder_, fnv( "visuals_player_class" ) };
+ con_var< bool > floating_ragdolls{ &holder_, fnv( "visuals_floating_ragdolls" ) }; //dont remember
+ con_var< bool > sound{ &holder_, fnv( "visuals_sound" ), false };
+ con_var< clr_t > box_enemy{ &holder_, fnv( "visuals_clr_enemy" ), clr_t( 0, 255, 255 ) };
+ con_var< clr_t > box_friendly{ &holder_, fnv( "visuals_clr_friendly" ), clr_t( 255, 0, 255 ) };
+ con_var< clr_t > glow_enemy{ &holder_, fnv( "visuals_glow_enemy" ), clr_t( 255, 0, 255, 150 ) };
+ con_var< clr_t > glow_friendly{ &holder_, fnv( "visuals_glow_friendly" ), clr_t( 255, 120, 0, 150 ) };
+ con_var< clr_t > skeleton_enemy{ &holder_, fnv( "visuals_skeleton_enemy" ), clr_t( 255, 255, 255 ) };
+ con_var< clr_t > skeleton_friendly{ &holder_, fnv( "visuals_skeleton_friendly" ), clr_t( 255, 255, 255 ) };
+ con_var< int > bullet_tracers{ &holder_, fnv( "visuals_bullet_tracers" ), 0 };
+ con_var< int > sound_range{ &holder_, fnv( "visuals_sound_range" ), 360 };
+ con_var< int > key{ &holder_, fnv( "visuals_key" ), 0 };
+ con_var< bool > hitmarkers{ &holder_, fnv( "visuals_hitmarkers" ), false };
+
+
+ //world
+ con_var< bool > world_modulate{ &holder_, fnv( "visuals_world_modulate" ), false };
+ con_var< bool > night_mode{ &holder_, fnv( "visuals_night_mode" ), false };
+ con_var< bool > transparent_props{ &holder_, fnv( "visuals_transparent_props" ), false };
+ con_var< int > projectile_esp{ &holder_, fnv( "visuals_projectile_esp" ), 0 }; //projectile_esp
+ con_var< int > building_esp{ &holder_, fnv( "visuals_building_esp" ), 0 };//building_esp
+ con_var< bool > building_owner{ &holder_, fnv( "visuals_building_owner" ), false }; //building_owner
+ con_var< clr_t > projectile_esp_clr{ &holder_, fnv( "visuals_projectile_esp_clr" ), clr_t( 255, 255, 255, 180 ) };
+ con_var< clr_t > building_esp_clr{ &holder_, fnv( "visuals_building_esp_clr" ), clr_t( 255, 255, 255, 180 ) };
+ con_var< bool > fullbright{ &holder_, fnv( "visuals_fullbright" ), false };
+ con_var< bool > objective_info{ &holder_, fnv( "visuals_objective_info" ), false }; //objective_info
+
+ //local
+ con_var< bool > draw_spread{ &holder_, fnv( "misc_draw_spread" ), false };
+ con_var< bool > grenade_prediction{ &holder_, fnv( "visuals_grenade_prediction" ), false };
+ con_var< bool > spec_list{ &holder_, fnv( "visuals_spec_list" ), false };
+
+ bool active = true;
+ } visuals;
+
+ struct {
+ con_var< bool > watermark{ &holder_, fnv( "misc_watermark" ), false };
+ con_var< bool > bunny_hop{ &holder_, fnv( "misc_bhop" ), false };
+ con_var< bool > auto_strafe{ &holder_, fnv( "misc_autostrafe" ), false };
+ con_var< int > viewmodel_fov{ &holder_, fnv( "misc_viewmodel_fov" ), 0 };
+ con_var< int > fov_changer{ &holder_, fnv( "fov_changer" ), 90 };
+ con_var< bool > thirdperson{ &holder_, fnv( "misc_thirdperson" ), false };
+ con_var< int > thirdperson_key{ &holder_, fnv( "misc_tp_key" ), 0 };
+
+ con_var< bool > no_recoil{ &holder_, fnv( "misc_no_recoil" ), false };
+ con_var< bool > no_sound{ &holder_, fnv( "misc_no_sound" ), false };
+ con_var< bool > no_scope{ &holder_, fnv( "misc_no_scope" ), false };
+ con_var< bool > transparent_vm{ &holder_, fnv( "misc_transparent_vm" ), false };
+ con_var< bool > hide_from_obs{ &holder_, fnv( "misc_hide_from_obs" ), false };
+ con_var< bool > disable_post_process{ &holder_, fnv( "misc_disable_post_process" ), false };
+
+ bool recorder_enable = false;
+ } misc;
+
+ struct {
+ con_var< uint8_t > menu_color_1r{ &holder_, fnv( "menu_color_1r" ), 231 };
+ con_var< uint8_t > menu_color_1g{ &holder_, fnv( "menu_color_1g" ), 105 };
+ con_var< uint8_t > menu_color_1b{ &holder_, fnv( "menu_color_1b" ), 105 };
+
+ con_var< uint8_t > menu_color_2r{ &holder_, fnv( "menu_color_2r" ), 0xf4 };
+ con_var< uint8_t > menu_color_2g{ &holder_, fnv( "menu_color_2g" ), 0x7c };
+ con_var< uint8_t > menu_color_2b{ &holder_, fnv( "menu_color_2b" ), 0xa8 };
+
+ bool auto_class_settings = false;
+ bool anti_untrusted = true;
+ bool open = false;
+ bool logs_enable = false;
+ int cur_setting = 0;
+ } menu;
+ };
+}
+
+extern data::c_settings g_settings;
\ No newline at end of file |
