diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/ui_dropdown_item.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/ui_dropdown_item.h')
| -rw-r--r-- | cheat/tf2/ui_dropdown_item.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/cheat/tf2/ui_dropdown_item.h b/cheat/tf2/ui_dropdown_item.h new file mode 100644 index 0000000..f77a732 --- /dev/null +++ b/cheat/tf2/ui_dropdown_item.h @@ -0,0 +1,83 @@ +#pragma once
+
+#include "ui_base_item.h"
+
+namespace ui
+{
+ namespace dropdowns
+ {
+ template < typename t = int >
+ struct dropdown_item_t {
+ const char* m_name;
+ t m_value;
+ };
+
+ static std::vector< dropdown_item_t< > > activation_types_aimbot = {
+ { xors( "always" ), 0 },
+ { xors( "on key" ), 1 },
+ };
+
+ static std::vector< dropdown_item_t< > > silent_aimbot_types = {
+ { xors( "none" ), 0 },
+ { xors( "client-side" ), 1 },
+ { xors( "server-side" ), 2 },
+ };
+
+ static std::vector< dropdown_item_t< > > hitboxes = {
+ { "head", 0 },
+ { "neck", 1 },
+ { "pelvis", 3 },
+ { "chest", 6 },
+ { "thorax", 5 },
+ };
+
+ static std::vector< dropdown_item_t< > > tracer_type = {
+ { xors( "none" ), 0 },
+ { xors( "line" ), 1 },
+ { xors( "beam" ), 2 }
+ };
+
+ static std::vector< dropdown_item_t< > > world_esp_type = {
+ { xors( "off" ), 0 },
+ { xors( "name" ), 1 },
+ { xors( "glow" ), 2 },
+ { xors( "both" ), 3 }
+ };
+
+ static std::vector< dropdown_item_t< > > weapon_esp_types = {
+ { xors( "none" ), 0 },
+ { xors( "icon" ), 1 },
+ { xors( "name" ), 2 },
+ };
+
+ static std::vector< dropdown_item_t< > > activation_type_visuals = {
+ { xors( "never" ), 0 },
+ { xors( "always" ), 1 },
+ { xors( "on hold" ), 2 },
+ { xors( "toggle" ), 3 },
+ };
+
+ static std::vector< dropdown_item_t< > > aimbot_bone = {
+ { "head", 0 },
+ { "neck", 1 },
+ { "pelvis", 3 },
+ { "chest", 6 },
+ { "thorax", 5 },
+ };
+
+ static std::vector< dropdown_item_t< > > configs = {
+ { xors( "scout" ), 0 },
+ { xors( "soldier" ), 1 },
+ { xors( "pyro" ), 2 },
+ { xors( "demo" ), 3 },
+ { xors( "heavy" ), 4 },
+ { xors( "engineer" ), 5 },
+ { xors( "medic" ), 6 },
+ { xors( "sniper" ), 7 },
+ { xors( "spy" ), 8 },
+ { xors( "rage 1" ), 9 },
+ { xors( "rage 2" ), 10 },
+ };
+
+ }
+}
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