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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/util.hpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/util.hpp')
-rw-r--r--cheat/tf2/util.hpp100
1 files changed, 100 insertions, 0 deletions
diff --git a/cheat/tf2/util.hpp b/cheat/tf2/util.hpp
new file mode 100644
index 0000000..7aaa007
--- /dev/null
+++ b/cheat/tf2/util.hpp
@@ -0,0 +1,100 @@
+#pragma once
+#include <inttypes.h>
+#include <string>
+#include "strings.hpp"
+
+#define NAMESPACE_REGION( x ) namespace x {
+#define END_REGION }
+
+extern int TIME_TO_TICKS( float dt );
+extern float TICKS_TO_TIME( int tick );
+extern float TICK_INTERVAL( );
+
+//WEE WOO WEE WOO ITS THE DWORD POLICE
+using ulong_t = unsigned long;
+using uword_t = unsigned short;
+
+class IClientEntity;
+class CTraceFilter;
+class CGameTrace;
+class vec3_t;
+class vec2_t;
+
+NAMESPACE_REGION( util )
+
+template < typename t >
+struct reverse_iterable {
+ reverse_iterable( t&& it ) :
+ iterable( it ) { }
+
+ t& iterable;
+ inline auto begin( ) {
+ return std::rbegin( iterable );
+ }
+
+ inline auto end( ) {
+ return std::rend( iterable );
+ }
+};
+
+template< typename t >
+reverse_iterable< t >
+reverse_iterator( t&& iter ) {
+ return reverse_iterable< t >{ iter };
+}
+
+template < typename fn > __forceinline fn get_vfunc( void* classbase, int index ) {
+ if( !classbase ) return fn{ };
+ return ( fn )( *( uintptr_t** )classbase )[ index ];
+}
+
+template < size_t index, typename ret, class ... args_ >
+__forceinline ret get_vfunc( void* thisptr, args_... args ) {
+ using fn = ret( __thiscall* )( void*, args_... );
+
+ auto fn_ptr = ( fn )( *( uintptr_t** )thisptr )[ index ];
+ return fn_ptr( thisptr, args... );
+}
+
+__forceinline std::string unicode_to_ascii( const std::wstring& unicode ) {
+ std::string ascii_str( unicode.begin( ), unicode.end( ) );
+ return ascii_str;
+}
+
+__forceinline std::wstring ascii_to_unicode( const std::string& ascii ) {
+ std::wstring unicode_str( ascii.begin( ), ascii.end( ) );
+ return unicode_str;
+}
+
+template < typename integer >
+__forceinline auto to_hex_str( const integer& w,
+ size_t hex_len = sizeof( integer ) << 1 ) {
+ constexpr char* hex_digits = xors( "0123456789abcdef" );
+ std::string rc( hex_len, 0 );
+
+ for( size_t i{ }, j{ ( hex_len - 1 ) * 4 }; i < hex_len; ++i, j -= 4 )
+ rc[ i ] = hex_digits[ ( w >> j ) & 0x0f ];
+
+ return rc;
+}
+
+extern void clip_trace_to_player( IClientEntity* player, vec3_t& src, vec3_t& end,
+ unsigned mask, CTraceFilter* filter, CGameTrace* trace );
+
+extern bool trace_ray( vec3_t& start, vec3_t& end, IClientEntity* a, IClientEntity* b );
+extern bool is_low_fps( );
+extern bool is_tick_valid( int tickcount );
+extern void set_random_seed( int seed );
+extern vec3_t get_spread_dir( float inaccuracy, float spread, vec3_t angles, int seed );
+extern float get_random_float( float min, float max );
+extern bool __vectorcall intersects_hitbox( vec3_t eye_pos, vec3_t end_pos, vec3_t min, vec3_t max, float radius );
+extern bool hitchance( int target, const vec3_t& angles, int percentage );
+extern bool hitchance( int target, const vec3_t& angle, int percentage, int hi );
+extern float get_total_latency( );
+extern float get_lerptime( );
+extern int get_closest_player( );
+extern vec2_t screen_transform( vec3_t world );
+extern const char* object_index_to_name( int index );
+extern void disable_pvs( );
+
+END_REGION \ No newline at end of file