diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/visuals.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/visuals.hpp')
| -rw-r--r-- | cheat/tf2/visuals.hpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/cheat/tf2/visuals.hpp b/cheat/tf2/visuals.hpp new file mode 100644 index 0000000..2f8e9f3 --- /dev/null +++ b/cheat/tf2/visuals.hpp @@ -0,0 +1,56 @@ +#pragma once
+#include <vector>
+#include "vector.hpp"
+#include "color.hpp"
+#include <unordered_map>
+#include "strings.hpp"
+#include "IVRenderView.h"
+class c_base_player;
+
+namespace features
+{
+ class c_visuals {
+ private:
+ static const clr_t esp_green( uint8_t alpha = 255 ) {
+ return clr_t( 1, 216, 62, alpha );
+ }
+ static const clr_t esp_red( uint8_t alpha = 255 ) {
+ return clr_t( 240, 0, 0, alpha );
+ }
+ static const clr_t esp_blue( uint8_t alpha = 255 ) {
+ return clr_t( 84, 173, 247, alpha );
+ }
+
+ void draw_line( const vec2_t& a, const vec2_t& b, const clr_t& clr );
+ void draw_line( int x, int y, int x1, int y1, const clr_t& clr );
+ void draw_rect( int x, int y, int w, int h, const clr_t& clr );
+ void draw_filled_rect( int x, int y, int w, int h, const clr_t& clr );
+ void draw_circle( int x, int y, int r, const clr_t& clr, int res = 48 );
+
+ void draw_really_big_string( int x, int y, const clr_t& clr, const char* msg, ... );
+ void draw_string( int x, int y, int align, bool big, const clr_t& clr, const char* msg, ... );
+
+
+ void draw_local( );
+ void draw_players( );
+ void draw_world( );
+
+ void draw_hits( );
+ void spectator_list( );
+ //void throwable_prediction( );
+
+ void invalidate_glow( );
+
+ vec3_t m_stored_pos[ 65 ]{ };
+ float m_anim_progress[ 65 ]{ };
+ float m_last_hit{ };
+ int m_ent_dmg[ 65 ]{ };
+ public:
+ void update_glow( );
+ void world_modulate( );
+ void update_position( int index, const vec3_t& pos );
+ void out_of_fov( c_base_player* ent, const vec3_t& pos, clr_t col );
+ void store_hit( );
+ void operator()( );
+ };
+}
\ No newline at end of file |
