diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/vmt.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/vmt.h')
| -rw-r--r-- | cheat/tf2/vmt.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/cheat/tf2/vmt.h b/cheat/tf2/vmt.h new file mode 100644 index 0000000..f2a39ac --- /dev/null +++ b/cheat/tf2/vmt.h @@ -0,0 +1,79 @@ +#pragma once
+#include <vector>
+#include "util.hpp"
+
+// todo - dex; rewrite this, VirtualQuery (except for custom codeptr / readptr) and VirtualProtect shouldnt be used
+// and we need to copy rtti over too or stuff will break later on
+
+// correct me if im wrong, but the vtable isnt replaced, instead the original is edited during hooking, rtti should be intact and accessable by game
+// class could definetly do with a rewrite tho!
+
+// ^ you're corrct, but changing page rights and replacing ptrs direclty in rdata (or usually the heap, since thats where vmts go) is not a safe solution
+// copying table + aligning it to compensate for rtti is safer
+// vac loves scanning memory regions but it doesnt really do much outside of game servers (only loads some shit for checking DEP and stuff)
+
+// trash
+
+//llama is a fucking nigger
+//true
+
+namespace hooks
+{
+ class c_vmt {
+ uintptr_t* m_table;
+ uintptr_t* m_original;
+ std::vector< uintptr_t > m_new;
+ public:
+ int count( ) {
+ int vfunc_count{ };
+
+ while( m_original[ vfunc_count ] ) {
+ vfunc_count++;
+ };
+
+ return vfunc_count;
+ }
+
+ c_vmt( void* table ) {
+ if( !table ) {
+ return;
+ }
+
+ this->m_table = reinterpret_cast< uintptr_t* >( table );
+ this->m_original = *reinterpret_cast< uintptr_t** >( this->m_table );
+
+ for( int i = -1; i < this->count( ); ++i ) {
+ this->m_new.push_back( this->m_original[ i ] );
+ }
+
+ auto data = this->m_new.data( );
+ *this->m_table = uintptr_t( &data[ 1 ] );
+ }
+
+ ~c_vmt( ) { }
+
+ template< typename T = uintptr_t > T get_function( int index ) {
+ return( ( T )( this->m_new.at( index + 1 ) ) );
+ }
+
+ template< typename T = uintptr_t > T get_old_function( int index ) {
+ return( ( T )( this->m_original[ index ] ) );
+ }
+
+ void hook( int index, uintptr_t new_func ) {
+ this->m_new.at( index + 1 ) = new_func;
+ }
+
+ void unhook( int index ) {
+ this->m_new.at( index + 1 ) = this->m_original[ index ];
+ }
+
+ void hook( int index, void* new_func ) {
+ hook( index, reinterpret_cast< uintptr_t >( new_func ) );
+ }
+
+ void restore( ) const {
+ *this->m_table = uintptr_t( m_original );
+ }
+ };
+}
\ No newline at end of file |
