diff options
| author | boris <wzn@moneybot.cc> | 2018-12-20 21:38:04 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-12-20 21:38:04 +1300 |
| commit | a5acd4c9a3b24c9d5af3a8f504e5af053fa7fa09 (patch) | |
| tree | 27bc30d3f35e5daaaa15ee6de066119df8d352c7 /csgo-loader/csgo-client/Networking/TCPClient.hpp | |
| parent | 77b52da44b263df4884be2f35f885d8edccbb6fa (diff) | |
yo is this loss
Diffstat (limited to 'csgo-loader/csgo-client/Networking/TCPClient.hpp')
| -rw-r--r-- | csgo-loader/csgo-client/Networking/TCPClient.hpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/csgo-loader/csgo-client/Networking/TCPClient.hpp b/csgo-loader/csgo-client/Networking/TCPClient.hpp index f057cdc..4e3e089 100644 --- a/csgo-loader/csgo-client/Networking/TCPClient.hpp +++ b/csgo-loader/csgo-client/Networking/TCPClient.hpp @@ -10,10 +10,12 @@ // std::min
#include <algorithm>
-namespace Networking {
+namespace Networking
+{
// A TCPClient is essentially the same as the TCPConnection counterpart on the server,
// however, it independently handles connection.
- class TCPClient {
+ class TCPClient
+ {
WSADATA m_WinSocks;
SOCKET m_Socket;
sockaddr_in m_Context;
@@ -25,7 +27,7 @@ namespace Networking { // Connects to a remote server.
// Also handles the initial handshake between server and client.
bool Start(uint32_t ServerAddress, uint16_t ServerPort);
-
+
// Kills the client.
void Kill();
|
