diff options
| author | boris <wzn@moneybot.cc> | 2018-12-19 00:13:24 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-12-19 00:13:24 +1300 |
| commit | 77b52da44b263df4884be2f35f885d8edccbb6fa (patch) | |
| tree | 54a9a07c67d507cb5120ae7e4ee86669dfec7c6b /csgo-loader/csgo-client/Networking | |
| parent | 1270999026bd77165edfffebfce277a34761710c (diff) | |
added new loader project :)
merry christmas
Diffstat (limited to 'csgo-loader/csgo-client/Networking')
| -rw-r--r-- | csgo-loader/csgo-client/Networking/TCPClient.cpp | 102 | ||||
| -rw-r--r-- | csgo-loader/csgo-client/Networking/TCPClient.hpp | 39 |
2 files changed, 141 insertions, 0 deletions
diff --git a/csgo-loader/csgo-client/Networking/TCPClient.cpp b/csgo-loader/csgo-client/Networking/TCPClient.cpp new file mode 100644 index 0000000..3bdea21 --- /dev/null +++ b/csgo-loader/csgo-client/Networking/TCPClient.cpp @@ -0,0 +1,102 @@ +#include <Networking/TCPClient.hpp>
+#include <UserExperience/UserInterface.hpp>
+
+namespace Networking {
+ // We will only receive up to 256 bytes per cycle.
+ constexpr int BufferSize = 256;
+
+ void TCPClient::SendRawBytes(ByteArray &Bytes) {
+ // Send data.
+ int32_t Result = send(m_Socket, (char *)Bytes.data(), (int)Bytes.size(), 0);
+
+ if(Result == -1)
+ INFO_ASSERT("[000F:00002B00] Server closed the connection suddenly.");
+ }
+
+ ByteArray TCPClient::ReceiveRawBytes() {
+ ByteArray ReceivedBytes;
+ uint8_t RecvBuffer[BufferSize];
+
+ // Attempt to receive a packet.
+ while(true) {
+ int32_t Received = recv(m_Socket, (char*)RecvBuffer, BufferSize, 0);
+
+ // No more bytes left to receive.
+ if(Received < 0)
+ break;
+
+ // Emplace all received bytes.
+ for(int n = 0; n < Received; ++n) {
+ ReceivedBytes.push_back(RecvBuffer[n]);
+ }
+
+ // No more bytes left to receive.
+ if(Received < BufferSize)
+ break;
+ }
+
+ return ReceivedBytes;
+ }
+
+ void TCPClient::SendBytes(ByteArray &Bytes) {
+ // Encrypt outgoing data.
+ ByteArray Encrypted = m_Encryption.Encrypt(Bytes);
+
+ SendRawBytes(Encrypted);
+ }
+
+ ByteArray TCPClient::ReceiveBytes() {
+ ByteArray ReceivedBytes = ReceiveRawBytes();
+
+ // Decrypt incoming data.
+ ByteArray Decrypted = m_Encryption.Decrypt(ReceivedBytes);
+
+ return Decrypted;
+ }
+
+ bool TCPClient::Start(uint32_t ServerAddress, uint16_t ServerPort) {
+ const int32_t version = 0x101;
+
+ // Initialise WinSocks.
+ if(WSAStartup(version, &m_WinSocks))
+ return false;
+
+ // Create an IPv4 socket.
+ m_Socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
+
+ if(m_Socket == INVALID_SOCKET)
+ return false;
+
+ // Set up client context.
+ m_Context.sin_addr.s_addr = ServerAddress;
+ m_Context.sin_family = AF_INET;
+ m_Context.sin_port = htons(ServerPort);
+
+ // Attempt connection.
+ if(connect(m_Socket, (sockaddr *)&m_Context, sizeof m_Context))
+ return false;
+
+ // Allow the socket to time-out.
+ timeval timeout;
+ timeout.tv_sec = 5;
+
+ if(setsockopt(m_Socket, SOL_SOCKET, SO_RCVTIMEO, (char *)&timeout, sizeof timeout) == INVALID_SOCKET)
+ return false;
+
+ if(setsockopt(m_Socket, SOL_SOCKET, SO_SNDTIMEO, (char *)&timeout, sizeof timeout) == INVALID_SOCKET)
+ return false;
+
+ // Initialise encryption wrapper.
+ ByteArray EncryptionKey = ReceiveRawBytes();
+ m_Encryption.Start(EncryptionKey);
+
+ return true;
+ }
+
+ void TCPClient::Kill() {
+ if(m_Socket)
+ closesocket(m_Socket);
+
+ WSACleanup();
+ }
+}
\ No newline at end of file diff --git a/csgo-loader/csgo-client/Networking/TCPClient.hpp b/csgo-loader/csgo-client/Networking/TCPClient.hpp new file mode 100644 index 0000000..f057cdc --- /dev/null +++ b/csgo-loader/csgo-client/Networking/TCPClient.hpp @@ -0,0 +1,39 @@ +#pragma once
+
+// For encryption wrappers.
+#include <Security/Encryption.hpp>
+
+// WinSocks
+#include <winsock2.h>
+#pragma comment(lib, "ws2_32.lib")
+
+// std::min
+#include <algorithm>
+
+namespace Networking {
+ // A TCPClient is essentially the same as the TCPConnection counterpart on the server,
+ // however, it independently handles connection.
+ class TCPClient {
+ WSADATA m_WinSocks;
+ SOCKET m_Socket;
+ sockaddr_in m_Context;
+ Wrapper::Encryption m_Encryption;
+
+ public:
+ TCPClient() = default;
+
+ // Connects to a remote server.
+ // Also handles the initial handshake between server and client.
+ bool Start(uint32_t ServerAddress, uint16_t ServerPort);
+
+ // Kills the client.
+ void Kill();
+
+ // Wrappers for sending/receiving data.
+ void SendRawBytes(ByteArray &Bytes);
+ ByteArray ReceiveRawBytes();
+
+ void SendBytes(ByteArray &Bytes);
+ ByteArray ReceiveBytes();
+ };
+}
\ No newline at end of file |
