diff options
| author | boris <wzn@moneybot.cc> | 2018-12-19 00:13:24 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-12-19 00:13:24 +1300 |
| commit | 77b52da44b263df4884be2f35f885d8edccbb6fa (patch) | |
| tree | 54a9a07c67d507cb5120ae7e4ee86669dfec7c6b /csgo-loader/csgo-client/UserExperience/MoneybotShared/ui_render.h | |
| parent | 1270999026bd77165edfffebfce277a34761710c (diff) | |
added new loader project :)
merry christmas
Diffstat (limited to 'csgo-loader/csgo-client/UserExperience/MoneybotShared/ui_render.h')
| -rw-r--r-- | csgo-loader/csgo-client/UserExperience/MoneybotShared/ui_render.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/csgo-loader/csgo-client/UserExperience/MoneybotShared/ui_render.h b/csgo-loader/csgo-client/UserExperience/MoneybotShared/ui_render.h new file mode 100644 index 0000000..6dd27cc --- /dev/null +++ b/csgo-loader/csgo-client/UserExperience/MoneybotShared/ui_render.h @@ -0,0 +1,57 @@ +#pragma once
+
+#include "ui_base_item.h"
+
+namespace ui
+{
+ //recursively render all items
+ static void render_item( base_item* item, int offset = 0, bool allow_rect = true ) {
+ if ( !item->get_visible( ) ) return;
+
+ item->reset( );
+ item->render( );
+ bool reset = false;
+ RECT original;
+
+ if( allow_rect && item->is_form( ) ) {
+ auto device = g_d3d.get_device( );
+ device->GetScissorRect( &original );
+
+ auto x = item->get_relative_x( );
+ auto y = item->get_relative_y( );
+
+ RECT new_rect{
+ x,
+ y + 4,
+ x + item->w( ),
+ y + item->get_total_height( ) - 7
+ };
+
+ device->SetScissorRect( &new_rect );
+ reset = true;
+ }
+
+ if ( item->get_items( ).size( ) ) {
+ //madr0fl
+ int* height_offset = ( int* )_alloca( sizeof( int ) * item->get_items( ).size( ) );
+ int cur_offset = 0;
+ for ( int i = ( int )item->get_items( ).size( ) - 1; i >= 0; --i ) {
+ auto& cur_item = item->get_items( )[ i ];
+ height_offset[ i ] = cur_offset;
+ cur_offset += cur_item->get_visible( ) ? cur_item->get_total_height( ) + ITEM_OFFSET : 0;
+ }
+
+ int i{ };
+ for ( auto& it : item->get_items( ) ) {
+ item->set_y_offset( height_offset[ i ] );
+ render_item( it.get( ), height_offset[ i ], !reset && allow_rect );
+ ++i;
+ }
+ }
+
+ if( reset ) {
+ auto device = g_d3d.get_device( );
+ device->SetScissorRect( &original );
+ }
+ }
+}
\ No newline at end of file |
