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authorboris <wzn@moneybot.cc>2018-12-29 20:59:57 +1300
committerboris <wzn@moneybot.cc>2018-12-29 20:59:57 +1300
commitbdb6ac5f940008bcd836e3c5f0a708f4b8f04865 (patch)
tree9d3ba5e0816dfd6295f8e38e1a865d061f1168e1 /csgo-loader/csgo-server/Networking/TCPServer.hpp
parent81a3987fc17f99d2092018ac266882f4533cc27e (diff)
protection shit
Diffstat (limited to 'csgo-loader/csgo-server/Networking/TCPServer.hpp')
-rw-r--r--csgo-loader/csgo-server/Networking/TCPServer.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/csgo-loader/csgo-server/Networking/TCPServer.hpp b/csgo-loader/csgo-server/Networking/TCPServer.hpp
index 388bdc2..092254d 100644
--- a/csgo-loader/csgo-server/Networking/TCPServer.hpp
+++ b/csgo-loader/csgo-server/Networking/TCPServer.hpp
@@ -29,7 +29,7 @@ namespace Networking
TCPConnection(SOCKET Connection, const char *IpAddress, Wrapper::Encryption &RSA) :
m_Encryption(RSA), m_Socket(Connection), m_IpAddress(IpAddress)
{
- printf("[=>] %s connected!\n", IpAddress);
+ printf("[ => ] %s connected!\n", IpAddress);
}
// Release the connection once it goes out of scope.