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authorboris <wzn@moneybot.cc>2018-12-27 22:42:05 +1300
committerboris <wzn@moneybot.cc>2018-12-27 22:42:05 +1300
commit0c194bc8046cb3ecb4e4d0577f36a1d3bde58d11 (patch)
treec27c5e71dba4db816cd9ad601a997b974377187e /csgo-loader/csgo-server/Networking
parent45adf172a76fc46ca6ca10e17fd534d4f35896c0 (diff)
bap
Diffstat (limited to 'csgo-loader/csgo-server/Networking')
-rw-r--r--csgo-loader/csgo-server/Networking/TCPServer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/csgo-loader/csgo-server/Networking/TCPServer.cpp b/csgo-loader/csgo-server/Networking/TCPServer.cpp
index b6bc3bd..dbd109d 100644
--- a/csgo-loader/csgo-server/Networking/TCPServer.cpp
+++ b/csgo-loader/csgo-server/Networking/TCPServer.cpp
@@ -127,7 +127,10 @@ namespace Networking
// Detach a thread to handle the connection.
std::thread thread([&]
{
- m_ConnectionHandler(Connection);
+ // smol fix :^)
+ if(m_ConnectionHandler)
+ m_ConnectionHandler(Connection);
+
Connection.Close();
});
thread.detach();