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authorboris <wzn@moneybot.cc>2018-12-29 20:59:57 +1300
committerboris <wzn@moneybot.cc>2018-12-29 20:59:57 +1300
commitbdb6ac5f940008bcd836e3c5f0a708f4b8f04865 (patch)
tree9d3ba5e0816dfd6295f8e38e1a865d061f1168e1 /csgo-loader/csgo-server/Server.cpp
parent81a3987fc17f99d2092018ac266882f4533cc27e (diff)
protection shit
Diffstat (limited to 'csgo-loader/csgo-server/Server.cpp')
-rw-r--r--csgo-loader/csgo-server/Server.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/csgo-loader/csgo-server/Server.cpp b/csgo-loader/csgo-server/Server.cpp
index d71a758..3b6bdea 100644
--- a/csgo-loader/csgo-server/Server.cpp
+++ b/csgo-loader/csgo-server/Server.cpp
@@ -1,5 +1,10 @@
#include <Server.hpp>
+void ConnectionHandler(Networking::TCPConnection &)
+{
+
+}
+
int __stdcall WinMain(HINSTANCE, HINSTANCE, char*, int)
{
// Open a debugging console.
@@ -13,6 +18,10 @@ int __stdcall WinMain(HINSTANCE, HINSTANCE, char*, int)
if(Result)
{
+ // Attach our connection handler.
+ Server += ConnectionHandler;
+
+ // Accept any incoming connections.
for(;;)
Server.AcceptConnection();
}