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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/IClientMode.hpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/IClientMode.hpp')
-rw-r--r--gmod/IClientMode.hpp139
1 files changed, 0 insertions, 139 deletions
diff --git a/gmod/IClientMode.hpp b/gmod/IClientMode.hpp
deleted file mode 100644
index 4996af6..0000000
--- a/gmod/IClientMode.hpp
+++ /dev/null
@@ -1,139 +0,0 @@
-#pragma once
-#include "util.hpp"
-#include "vector.hpp"
-
-enum player_controls_t {
- IN_ATTACK = 1 << 0,
- IN_JUMP = 1 << 1,
- IN_DUCK = 1 << 2,
- IN_FORWARD = 1 << 3,
- IN_BACK = 1 << 4,
- IN_USE = 1 << 5,
- IN_CANCEL = 1 << 6,
- IN_LEFT = 1 << 7,
- IN_RIGHT = 1 << 8,
- IN_MOVELEFT = 1 << 9,
- IN_MOVERIGHT = 1 << 10,
- IN_ATTACK2 = 1 << 11,
- IN_RUN = 1 << 12,
- IN_RELOAD = 1 << 13,
- IN_ALT1 = 1 << 14,
- IN_ALT2 = 1 << 15,
- IN_SCORE = 1 << 16,
- IN_SPEED = 1 << 17,
- IN_WALK = 1 << 18,
- IN_ZOOM = 1 << 19,
- IN_WEAPON1 = 1 << 20,
- IN_WEAPON2 = 1 << 21,
- IN_BULLRUSH = 1 << 22,
- IN_GRENADE1 = 1 << 23,
- IN_GRENADE2 = 1 << 24,
- IN_ATTACK3 = 1 << 25,
-};
-
-class user_cmd_t {
-public:
- int m_cmd_nr; // 0x0 virtual deconstructor removed
- int m_tick_count; // 0x4
- vec3_t m_viewangles; // 0x8
- float m_forwardmove; // 0x14
- float m_sidemove; // 0x18
- float m_upmove; // 0x1C
- int m_buttons; // 0x20
- uint8_t m_impulse; // 0x24
- int m_weaponselect; // 0x25
- int m_weaponsubtype; // 0x29
- int m_random_seed; // 0x2D
- short m_mousedx; // 0x31
- short m_mousedy; // 0x33
- bool m_predicted; // 0x35
-private:
- uint8_t m_pad_0x36[ 0x6 ]; // 0x36
-public:
- bool m_world_clicking; // 0x3F
- vec3_t m_world_click_direction; // 0x40
-
-
- __forceinline user_cmd_t clamp( ) {
- m_viewangles.clamp( );
-
- m_forwardmove = std::clamp( m_forwardmove, -10000.f, 10000.f );
- m_sidemove = std::clamp( m_sidemove, -10000.f, 10000.f );
- m_upmove = std::clamp( m_upmove, -10000.f, 10000.f );
-
- return *this;
- }
-
-private:
- uint8_t m_pad_0x52[ 0xF2 ]; // 0x52 sizeof( user_cmd_t ) = 0x144 HUGE in gmod
-};
-
-class CHudChat {
-public:
- void ChatPrintf( int iPlayerIndex, int iFilter, const char* fmt ) {
- using fn = void( __cdecl* )( void*, int, int, const char* );
- util::get_vfunc< fn >( this, 26 )( this, iPlayerIndex, iFilter, fmt );
- }
-};
-
-enum StereoEye_t
-{
- STEREO_EYE_MONO = 0,
- STEREO_EYE_LEFT = 1,
- STEREO_EYE_RIGHT = 2,
- STEREO_EYE_MAX = 3,
-};
-
-
-class CViewSetup
-{
-public:
- int x;
- int m_nUnscaledX;
- int y;
- int m_nUnscaledY;
- int width;
- int m_nUnscaledWidth;
- int height;
- StereoEye_t m_eStereoEye;
- int m_nUnscaledHeight;
-
- bool m_bOrtho;
- float m_OrthoLeft;
- float m_OrthoTop;
- float m_OrthoRight;
- float m_OrthoBottom;
-
- float fov;
- float fovViewmodel;
-
- vec3_t origin;
-
- vec3_t angles;
- float zNear;
- float zFar;
-
- float zNearViewmodel;
- float zFarViewmodel;
-
- bool m_bRenderToSubrectOfLargerScreen;
- float m_flAspectRatio;
-
- bool m_bOffCenter;
- float m_flOffCenterTop;
- float m_flOffCenterBottom;
- float m_flOffCenterLeft;
- float m_flOffCenterRight;
-
- bool m_bDoBloomAndToneMapping;
- bool m_bCacheFullSceneState;
- bool m_bViewToProjectionOverride;
-};
-
-
-class IClientMode {
-public:
- char _pad[ 28 ];
-
- CHudChat* m_pChatElement; //0x2A
-}; \ No newline at end of file