diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/IPhysicsSurfaceProps.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/IPhysicsSurfaceProps.hpp')
| -rw-r--r-- | gmod/IPhysicsSurfaceProps.hpp | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/gmod/IPhysicsSurfaceProps.hpp b/gmod/IPhysicsSurfaceProps.hpp deleted file mode 100644 index d7003f2..0000000 --- a/gmod/IPhysicsSurfaceProps.hpp +++ /dev/null @@ -1,79 +0,0 @@ -#pragma once
-
-struct surfacephysicsparams_t {
- // vphysics physical properties
- float friction;
- float elasticity; // collision elasticity - used to compute coefficient of restitution
- float density; // physical density (in kg / m^3)
- float thickness; // material thickness if not solid (sheet materials) in inches
- float dampening;
-};
-
-struct surfaceaudioparams_t {
- float reflectivity; // like elasticity, but how much sound should be reflected by this surface
- float hardnessFactor; // like elasticity, but only affects impact sound choices
- float roughnessFactor; // like friction, but only affects scrape sound choices
- float roughThreshold; // surface roughness > this causes "rough" scrapes, < this causes "smooth" scrapes
- float hardThreshold; // surface hardness > this causes "hard" impacts, < this causes "soft" impacts
- float hardVelocityThreshold; // collision velocity > this causes "hard" impacts, < this causes "soft" impacts
- float highPitchOcclusion; //a value betweeen 0 and 100 where 0 is not occluded at all and 100 is silent (except for any additional reflected sound)
- float midPitchOcclusion;
- float lowPitchOcclusion;
-};
-
-struct surfacesoundnames_t {
- unsigned short walkStepLeft;
- unsigned short walkStepRight;
- unsigned short runStepLeft;
- unsigned short runStepRight;
- unsigned short impactSoft;
- unsigned short impactHard;
- unsigned short scrapeSmooth;
- unsigned short scrapeRough;
- unsigned short bulletImpact;
- unsigned short rolling;
- unsigned short breakSound;
- unsigned short strainSound;
-};
-
-struct surfacegameprops_t {
- float maxspeedfactor;
- float jumpfactor;
- float penetrationmodifier;
- float damagemodifier;
- uint16_t material;
- uint8_t climbable;
-};
-
-struct surfacedata_t {
- surfacephysicsparams_t physics; // physics parameters
- surfaceaudioparams_t audio; // audio parameters
- surfacesoundnames_t sounds; // names of linked sounds
- surfacegameprops_t game; // Game data / properties
-};
-
-class IPhysicsSurfaceProps
-{
-public:
- virtual ~IPhysicsSurfaceProps( void ) {}
-
- // parses a text file containing surface prop keys
- virtual int ParseSurfaceData( const char* pFilename, const char* pTextfile ) = 0;
- // current number of entries in the database
- virtual int SurfacePropCount( void ) const = 0;
-
- virtual int GetSurfaceIndex( const char* pSurfacePropName ) const = 0;
- virtual void GetPhysicsProperties( int surfaceDataIndex, float* density, float* thickness, float* friction, float* elasticity ) const = 0;
-
- virtual surfacedata_t* GetSurfaceData( int surfaceDataIndex ) = 0;
- virtual const char* GetString( unsigned short stringTableIndex ) const = 0;
-
- virtual const char* GetPropName( int surfaceDataIndex ) const = 0;
-
- // sets the global index table for world materials
- // UNDONE: Make this per-CPhysCollide
- virtual void SetWorldMaterialIndexTable( int* pMapArray, int mapSize ) = 0;
-
- // NOTE: Same as GetPhysicsProperties, but maybe more convenient
- //virtual void GetPhysicsParameters(int surfaceDataIndex, surfacephysicsparams_t* pParamsOut) const = 0;
-};
\ No newline at end of file |
