diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/IPrediction.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/IPrediction.hpp')
| -rw-r--r-- | gmod/IPrediction.hpp | 129 |
1 files changed, 0 insertions, 129 deletions
diff --git a/gmod/IPrediction.hpp b/gmod/IPrediction.hpp deleted file mode 100644 index 575e270..0000000 --- a/gmod/IPrediction.hpp +++ /dev/null @@ -1,129 +0,0 @@ -#pragma once
-#include "vector.hpp"
-
-//forward declarations
-class user_cmd_t;
-class IClientEntity;
-
-class IMoveHelper {
-private:
- virtual void UnknownVirtual( ) = 0;
-public:
- virtual void SetHost( IClientEntity* host ) = 0;
-};
-
-class CMoveData {
-public:
- bool m_bFirstRunOfFunctions : 1;
- bool m_bGameCodeMovedPlayer : 1;
- bool m_bNoAirControl : 1;
-
- unsigned long m_nPlayerHandle;
- int m_nImpulseCommand;
- vec3_t m_vecViewAngles;
- vec3_t m_vecAbsViewAngles;
- int m_nButtons;
- int m_nOldButtons;
- float m_flForwardMove;
- float m_flSideMove;
- float m_flUpMove;
-
- float m_flMaxSpeed;
- float m_flClientMaxSpeed;
-
- vec3_t m_vecVelocity;
- vec3_t m_vecOldVelocity;
- float somefloat;
- vec3_t m_vecAngles;
- vec3_t m_vecOldAngles;
-
- float m_outStepHeight;
- vec3_t m_outWishVel;
- vec3_t m_outJumpVel;
-
- vec3_t m_vecConstraintCenter;
- float m_flConstraintRadius;
- float m_flConstraintWidth;
- float m_flConstraintSpeedFactor;
- bool m_bConstraintPastRadius;
-
- void SetAbsOrigin( const vec3_t& vec );
- const vec3_t& GetAbsOrigin( ) const;
-
-private:
- vec3_t m_vecAbsOrigin; // edict::origin
- uint8_t pad_ending_001[0x160];
-};
-
-class ICSGameMovement {
-public:
- void ProcessMovement( IClientEntity* ent, void* data ) {
- using fn = void( __thiscall* )( void*, IClientEntity*, void* );
- return util::get_vfunc< fn >( this, 1 )( this, ent, data );
- }
-
- void StartTrackPredictionErrors( IClientEntity* ent ) {
- using fn = void( __thiscall* )( void*, IClientEntity* );
- return util::get_vfunc< fn >( this, 2 )( this, ent );
- }
-
- void FinishTrackPredictionErrors( IClientEntity* ent ) {
- using fn = void( __thiscall* )( void*, IClientEntity* );
- return util::get_vfunc< fn >( this, 3 )( this, ent );
- }
-};
-
-class IPrediction {
-public:
- virtual ~IPrediction( ) { };
-
- virtual void Init( ) = 0;
- virtual void Shutdown( ) = 0;
-
- // Run prediction
- virtual void Update
- (
- int startframe, // World update ( un-modded ) most recently received
- bool validframe, // Is frame data valid
- int incoming_acknowledged, // Last command acknowledged to have been run by server (un-modded)
- int outgoing_command // Last command (most recent) sent to server (un-modded)
- ) = 0;
-
- // We are about to get a network update from the server. We know the update #, so we can pull any
- // data purely predicted on the client side and transfer it to the new from data state.
- virtual void PreEntityPacketReceived( int commands_acknowledged, int current_world_update_packet ) = 0;
- virtual void PostEntityPacketReceived( ) = 0;
- virtual void PostNetworkDataReceived( int commands_acknowledged ) = 0;
-
- virtual void OnReceivedUncompressedPacket( ) = 0;
-
- // The engine needs to be able to access a few predicted values
- virtual void GetViewOrigin( vec3_t& org ) = 0;
- virtual void SetViewOrigin( vec3_t& org ) = 0;
- virtual void GetViewAngles( vec3_t& ang ) = 0;
- virtual void SetViewAngles( vec3_t& ang ) = 0;
- virtual void GetLocalViewAngles( vec3_t& ang ) = 0;
- virtual void SetLocalViewAngles( vec3_t& ang ) = 0;
-
- virtual bool InPrediction( ) const = 0;
- virtual bool IsFirstTimePredicted( ) const = 0;
-
- virtual int GetIncomingPacketNumber( ) const = 0;
-
- virtual void RunCommand( IClientEntity *player, user_cmd_t *ucmd, IMoveHelper *moveHelper ) = 0;
-
- virtual void SetupMove( IClientEntity *player, user_cmd_t *ucmd, IMoveHelper *pHelper, CMoveData *move ) = 0;
- virtual void FinishMove( IClientEntity *player, user_cmd_t *ucmd, CMoveData *move ) = 0;
- virtual void SetIdealPitch( int nSlot, IClientEntity *player, const vec3_t& origin, const vec3_t& angles, const vec3_t& viewheight ) = 0;
-
- virtual void CheckError( int nSlot, IClientEntity *player, int commands_acknowledged ) = 0;
-
- virtual void _Update
- (
- int nSlot,
- bool received_new_world_update,
- bool validframe, // Is frame data valid
- int incoming_acknowledged, // Last command acknowledged to have been run by server (un-modded)
- int outgoing_command // Last command (most recent) sent to server (un-modded)
- ) = 0;
-};
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