diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/draw_model_execute.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/draw_model_execute.cpp')
| -rw-r--r-- | gmod/draw_model_execute.cpp | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/gmod/draw_model_execute.cpp b/gmod/draw_model_execute.cpp deleted file mode 100644 index 354a3d4..0000000 --- a/gmod/draw_model_execute.cpp +++ /dev/null @@ -1,167 +0,0 @@ -#include "hooks.hpp"
-#include "base_cheat.hpp"
-#include "context.hpp"
-#include "util.hpp"
-#include "settings.hpp"
-//this is so ugly dont even look at it
-
-//gets called once per frame for every entity
-void __fastcall hooks::draw_model_execute( IVModelRender* ecx_, void* edx_,
- void* render_ctx, const DrawModelState_t& state,
- const ModelRenderInfo_t& info, matrix3x4* bone_to_world ) {
- static auto dme_o = g_csgo.m_model_render->get_old_function< decltype( &hooks::draw_model_execute ) >( 21 );
-
- if( g_csgo.m_panic || g_ctx.m_drawing_postscreenspace )
- return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
-
- bool draw = true;
- IMaterial* mat = g_settings.visuals.chams.flat( ) ? g_cheat.m_chams.m_materials.m_chams_flat : g_cheat.m_chams.m_materials.m_chams;
- auto model_name = g_csgo.m_model_info( )->GetModelName( info.m_model );
- auto local_index = g_csgo.m_engine( )->GetLocalPlayer( );
- int local_team = 0;
- if( g_ctx.m_local )
- local_team = g_ctx.m_local->m_iTeamNum( );
- int team = 0;
- bool is_player = false;
-
- if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index == local_index ) {
- if( g_settings.misc.thirdperson( ) && g_ctx.m_local && g_ctx.m_local->is_valid( )
- && g_ctx.m_local->m_bIsScoped( ) ) {
- float clr[ ] = { 1.0f, 1.0f, 1.0f };
- g_csgo.m_render_view( )->SetColorModulation( clr );
- g_csgo.m_render_view( )->SetBlend( 0.5f );
- return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
- }
- }
-
- if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index ) {
- auto player = g_csgo.m_entlist( )->GetClientEntity< >( info.m_entity_index );
-
- if( player && player->is_valid( ) && !player->m_bGunGameImmunity( ) ) {
- is_player = true;
- team = player->m_iTeamNum( );
-
- if( g_settings.visuals.chams.enabled ) {
- if( g_settings.visuals.chams.ignore_z && !g_ctx.m_drawing_screneend && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) )
- draw = false;
- else if( !g_settings.visuals.chams.ignore_z && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ) {
- fclr_t clr = team != local_team ? g_settings.visuals.chams.color_visible_enemy( ) : g_settings.visuals.chams.color_visible_friendly( );
-
- mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
- g_cheat.m_chams.m_materials.force_material( mat, clr );
- dme_o( ecx_, 0, render_ctx, state, info, bone_to_world );
- g_csgo.m_model_render( )->ForcedMaterialOverride( nullptr );
- g_csgo.m_render_view( )->SetBlend( 1.0f );
- draw = false;
- }
- }
-
- }
- }
-
- if( g_settings.misc.transparent_vm && strstr( model_name, xors( "weapon" ) ) ) {
- if( strstr( model_name, xors( "arms" ) ) ) {
- g_csgo.m_render_view( )->SetBlend( 0.6f );
- }
- }
-
- if( is_player ) {
- if( g_settings.rage.resolver( ) && g_settings.rage.bt_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) ) {
- RecordType_t record_type = g_cheat.m_ragebot.m_lagcomp->can_backtrack_entity( info.m_entity_index );
- auto record = g_cheat.m_ragebot.m_lagcomp->get_render_record( info.m_entity_index );
-
- if( record && record_type ) {
- fclr_t clr_hid = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( );
-
- float backup_modulation[ 3 ]{ };
- bool backup_ignorez = false;
- float backup_blend = 1.0f;
-
- backup_blend = g_csgo.m_render_view( )->GetBlend( );
- g_csgo.m_render_view( )->GetColorModulation( backup_modulation );
-
- //BIG ROFL
- if( backup_modulation[ 0 ] == clr_hid.r( ) && backup_modulation[ 1 ] == clr_hid.g( ) && backup_modulation[ 2 ] == clr_hid.b( )
- && backup_blend == clr_hid.a( ) ) {
- backup_ignorez = true;
- }
-
- if( !backup_ignorez ) {
- auto flat_mat = g_cheat.m_chams.m_materials.m_chams_flat.m_mat;
- flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, g_settings.visuals.chams.ignore_z && g_settings.visuals.chams.enabled );
- g_cheat.m_chams.m_materials.force_material( g_cheat.m_chams.m_materials.m_chams_flat, g_settings.rage.bt_col( ) );
- dme_o( ecx_, edx_, render_ctx, state, info, record->m_matrix );
- flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
- }
-
- g_csgo.m_render_view( )->SetBlend( backup_blend );
- g_csgo.m_render_view( )->SetColorModulation( backup_modulation );
- g_csgo.m_model_render( )->ForcedMaterialOverride( g_settings.visuals.chams.enabled( ) &&
- ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ? mat : nullptr );
-
- if( draw ) {
- dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
- draw = false;
- }
- }
- }
-
-
- if( g_settings.legit.backtracking_visualize( ) && ( team != local_team || g_settings.legit.friendlies( ) ) ) {
- auto ent = g_csgo.m_entlist( )->GetClientEntity< >( info.m_entity_index );
- auto record = g_cheat.m_legitbot.m_lagcomp.find_best_record( info.m_entity_index );
- { //idk
- auto records = g_cheat.m_legitbot.m_lagcomp.get_records( info.m_entity_index );
- if( records.size( ) ) {
- for( auto& it : util::reverse_iterator( records ) ) {
- if( it.is_valid( ) ) {
- record = ⁢
- break;
- }
- }
- }
- }
-
- if( record && record->is_valid( ) && record->m_position.dist_to( ent->get_hitbox_pos( 0 ) ) > 5.f ) {
- fclr_t clr_hid = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( );
-
- float backup_modulation[ 3 ]{ };
- bool backup_ignorez = false;
- float backup_blend = 1.0f;
-
- backup_blend = g_csgo.m_render_view( )->GetBlend( );
- g_csgo.m_render_view( )->GetColorModulation( backup_modulation );
-
- //BIG ROFL
- if( backup_modulation[ 0 ] == clr_hid.r( ) && backup_modulation[ 1 ] == clr_hid.g( ) && backup_modulation[ 2 ] == clr_hid.b( )
- && backup_blend == clr_hid.a( ) ) {
- backup_ignorez = true;
- }
-
- if( !backup_ignorez ) {
- auto flat_mat = g_cheat.m_chams.m_materials.m_chams_flat.m_mat;
- flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, g_settings.visuals.chams.ignore_z && g_settings.visuals.chams.enabled );
- g_cheat.m_chams.m_materials.force_material( g_cheat.m_chams.m_materials.m_chams_flat, g_settings.legit.backtracking_col( ) );
- dme_o( ecx_, edx_, render_ctx, state, info, record->m_matrix );
- flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
- }
-
- g_csgo.m_render_view( )->SetBlend( backup_blend );
- g_csgo.m_render_view( )->SetColorModulation( backup_modulation );
- g_csgo.m_model_render( )->ForcedMaterialOverride( g_settings.visuals.chams.enabled( ) &&
- ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ? mat : nullptr );
-
- if( draw ) {
- dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world );
- draw = false;
- }
- }
- }
- }
-
- if( draw ) {
- dme_o( ecx_, 0, render_ctx, state, info, bone_to_world );
- }
-
- g_csgo.m_model_render( )->ForcedMaterialOverride( nullptr );
-}
\ No newline at end of file |
