diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/extra.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/extra.cpp')
| -rw-r--r-- | gmod/extra.cpp | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/gmod/extra.cpp b/gmod/extra.cpp deleted file mode 100644 index 454971e..0000000 --- a/gmod/extra.cpp +++ /dev/null @@ -1,86 +0,0 @@ -#include "base_cheat.hpp" -#include "context.hpp" -#include "input_system.hpp" -#include "math.hpp" -#include "hooks.hpp" -#include "interface.hpp" -#undef min - -namespace features -{ - void c_extra::use_spammer( user_cmd_t* cmd ) { - if( !g_settings.misc.use_spam( ) ) - return; - - if( !g_input.is_key_pressed( g_settings.misc.use_spam_key( ) ) ) - return; - - static bool toggle{ }; - - if( toggle ) - cmd->m_buttons |= IN_USE; - else - cmd->m_buttons &= ~IN_USE; - - toggle ^= 1; - } - - void c_extra::third_person( ) { - if( !g_ctx.m_local ) - return; - - static bool enabled = false; - static bool toggle = true; - static bool key_held = false; - - - if( g_input.is_key_pressed( ( VirtualKeys_t )g_settings.misc.thirdperson_key( ) ) ) { - if( !key_held ) { - toggle ^= 1; - } - key_held = true; - } - else { - key_held = false; - } - - if( !g_settings.misc.thirdperson || !toggle ) { - if( enabled ) { - g_gmod.m_input->m_fCameraInThirdPerson = false; - enabled = false; - } - - return; - } - - vec3_t viewangles{ }; - if( g_ctx.m_local->is_alive( ) ) { - g_gmod.m_engine( )->GetViewAngles( viewangles ); - g_gmod.m_input->m_fCameraInThirdPerson = true; - g_gmod.m_input->m_vecCameraOffset = vec3_t( viewangles.x, viewangles.y, 150.0f ); - - constexpr float cam_hull_offset{ 16.f }; - - const vec3_t cam_hull_min( -cam_hull_offset, -cam_hull_offset, -cam_hull_offset ); - const vec3_t cam_hull_max( cam_hull_offset, cam_hull_offset, cam_hull_offset ); - vec3_t cam_forward, origin = g_ctx.m_local->get_eye_pos( ); - - cam_forward = math::angle_vectors( vec3_t( viewangles.x, viewangles.y, 0.f ) ); - - CTraceFilterWorldAndPropsOnly filter; - Ray_t ray; - CGameTrace tr; - - ray.Init( origin, origin - ( cam_forward * 150.f ), cam_hull_min, cam_hull_max ); - - g_gmod.m_trace( )->TraceRay( ray, MASK_SOLID & ~CONTENTS_MONSTER, &filter, &tr ); - g_gmod.m_input->m_vecCameraOffset.z = 150.f * tr.fraction; - - enabled = true; - } - else if( g_gmod.m_entlist( )->GetClientEntityFromHandle< >( g_ctx.m_local->m_hObserverTarget( ) ) ) { - g_gmod.m_input->m_fCameraInThirdPerson = false; - g_ctx.m_local->m_iObserverMode( ) = 5; - } - } -}
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