summaryrefslogtreecommitdiff
path: root/gmod/movement.cpp
diff options
context:
space:
mode:
authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/movement.cpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/movement.cpp')
-rw-r--r--gmod/movement.cpp269
1 files changed, 0 insertions, 269 deletions
diff --git a/gmod/movement.cpp b/gmod/movement.cpp
deleted file mode 100644
index 2815767..0000000
--- a/gmod/movement.cpp
+++ /dev/null
@@ -1,269 +0,0 @@
-#include "movement.hpp"
-#include "interface.hpp"
-#include "settings.hpp"
-#include "context.hpp"
-
-#include <algorithm>
-#include "base_cheat.hpp"
-#include "input_system.hpp"
-
-NAMESPACE_REGION( features )
-
-void c_movement::bhop( ) {
- if ( !g_settings.misc.bunny_hop )
- return;
-
- if ( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER ||
- g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP )
- return;
-
- //jump like you nohat
- if ( m_ucmd->m_buttons & IN_JUMP && !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) {
- m_ucmd->m_buttons &= ~IN_JUMP;
- }
-}
-
-void c_movement::auto_strafer( ) {
- if ( !g_settings.misc.auto_strafe )
- return;
-
- float speed = g_ctx.m_local->m_vecVelocity( ).length2d( );
-
- if ( m_ucmd->m_buttons & IN_JUMP && speed > 1.0f ) {
- if ( !m_ucmd->m_forwardmove && !m_ucmd->m_sidemove ) {
- if ( !m_ucmd->m_mousedx ) {
- m_ucmd->m_forwardmove = std::min< float >( 450.f, 5850.f / speed );
- m_ucmd->m_sidemove = ( m_ucmd->m_cmd_nr % 2 ) == 0 ? -450.f : 450.f;
- }
- else {
- m_ucmd->m_sidemove = m_ucmd->m_mousedx < 0.f ? -450.f : 450.f;
- }
- }
- }
-}
-
-void c_movement::edge_jump( ) {
- if ( !g_settings.misc.edge_jump )
- return;
-
- if ( !g_input.is_key_pressed( ( VirtualKeys_t )g_settings.misc.edge_jump_key( ) ) )
- return;
-
- //needs key check here so its not always on
- //what??
- bool pre_onground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
- bool post_onground = g_cheat.m_prediction.get_predicted_flags( ) & FL_ONGROUND;
-
- if ( pre_onground && !post_onground ) {
- m_ucmd->m_buttons |= IN_JUMP;
- }
-}
-
-void c_movement::auto_jumpbug( ) {
- if ( !g_settings.misc.auto_jumpbug( ) )
- return;
-
- if ( !g_input.is_key_pressed( ( VirtualKeys_t )g_settings.misc.auto_jumpbug_key( ) ) )
- return;
-
- static bool jumped = false;
- static bool jump_next = false;
-
- m_ucmd->m_buttons |= IN_DUCK;
-
- bool pre_onground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND;
- bool post_onground = g_cheat.m_prediction.get_predicted_flags( ) & FL_ONGROUND;
-
- if ( jump_next ) {
- m_ucmd->m_buttons &= ~IN_DUCK;
- jump_next = false;
- }
- else if ( !pre_onground && post_onground && !jumped ) {
- jump_next = true;
- jumped = true;
- }
- else if ( !pre_onground && !post_onground ) {
- jumped = false;
- }
-}
-
-//fuck hardcode
-const vec3_t mins( -17.f, -17.f, 0 );
-const vec3_t maxs( 17.f, 17.f, 42.f );
-
-void rotate_movement( user_cmd_t* cmd, float rotation ) {
- rotation = rotation * M_PIRAD;
-
- float cos_rot = cos( rotation );
- float sin_rot = sin( rotation );
-
- float new_forwardmove = ( cos_rot * cmd->m_forwardmove ) - ( sin_rot * cmd->m_sidemove );
- float new_sidemove = ( sin_rot * cmd->m_forwardmove ) + ( cos_rot * cmd->m_sidemove );
-
- cmd->m_forwardmove = new_forwardmove;
- cmd->m_sidemove = new_sidemove;
-}
-
-float get_ideal_strafe_step( float speed ) {
- static auto* sv_airaccelerate = g_gmod.m_cvar( )->FindVar( xors( "sv_airaccelerate" ) );
- float airaccel = std::min< float >( sv_airaccelerate->get_float( ), 30.f );
-
- float step = std::atan2( airaccel, speed ) * M_RADPI;
-
- //tickcount correction
- float tickcount = 1.0f / g_gmod.m_globals->m_interval_per_tick;
- step *= ( 64.f / tickcount );
-
- return step;
-}
-
-float trace_ideal_step( bool direction, vec3_t direction_vec, float ideal_step, float multiplier, float max_correction ) {
- Ray_t ray;
- CTraceFilterWorldOnly filter;
- filter.pSkip = g_ctx.m_local;
- vec3_t start = g_ctx.m_local->m_vecOrigin( );
- start.z += 5.0f;
-
- CGameTrace trace;
-
- float step = ideal_step;
- float correction = 0.5f;
-
- if( direction ) {
- step = -step;
- correction = -correction;
- max_correction = -max_correction;
- }
-
- while( true ) {
- vec3_t new_dir = direction_vec;
- new_dir.y += step;
-
- vec3_t forward = math::angle_vectors( new_dir );
- forward *= multiplier;
-
- vec3_t end = start + forward;
- ray.Init( start, end, mins, maxs );
-
- g_gmod.m_trace( )->TraceRay( ray, MASK_SOLID, &filter, &trace );
-
- if( !trace.DidHit( ) ) {
- break;
- }
- else {
- new_dir.x -= 20.f;
- vec3_t forward_up = math::angle_vectors( new_dir );
- forward_up *= multiplier;
-
- vec3_t endUp = start + forward_up;
- ray.Init( start, endUp, mins, maxs );
-
- CGameTrace trace_up;
- g_gmod.m_trace( )->TraceRay( ray, MASK_SOLID, &filter, &trace_up );
- if( !trace_up.DidHit( ) ) {
- break;
- }
- }
-
- step += correction;
-
- if( direction && step <= max_correction ) {
- break;
- }
- if( !direction && step >= max_correction ) {
- break;
- }
- }
-
- return step;
-}
-
-float get_trace_length_multiplier( float speed ) {
- float multiplier = speed * 0.2f;
- if( multiplier < 32.f ) multiplier = 32.f;
- if( multiplier > 256.f ) multiplier = 256.f;
-
- return multiplier;
-}
-
-bool c_movement::get_best_direction( float ideal_step, float left, float right, float weight ) {
- float left_delta = std::fabs( ideal_step - left );
- float right_delta = std::fabs( -ideal_step - right );
-
- if( m_direction ) right_delta -= weight;
- else left_delta -= weight;
-
- return ( left_delta > right_delta );
-}
-
-float c_movement::get_best_strafe_step( float speed, vec3_t direction ) {
- float multiplier = get_trace_length_multiplier( speed );
- float ideal_step = get_ideal_strafe_step( speed );
-
- float left_step = trace_ideal_step( false, direction, ideal_step, multiplier, 90.f );
- float right_step = trace_ideal_step( true, direction, ideal_step, multiplier, 90.f );
-
- m_direction = get_best_direction( ideal_step, left_step, right_step, 25.f );
-
- if( m_direction ) {
- float max_clamped_correction = -ideal_step - 5.0f;
- if( right_step < max_clamped_correction ) right_step = max_clamped_correction;
- return right_step;
- }
- else {
- float max_clamped_correction = ideal_step + 5.0f;
- if( left_step > max_clamped_correction ) left_step = max_clamped_correction;
- return left_step;
- }
-}
-
-float c_movement::get_best_strafe_angle( ) {
- vec3_t velocity = g_ctx.m_local->m_vecVelocity( );
- velocity.z = 0.0f;
- float speed = velocity.length2d( );
-
- vec3_t direction = math::vector_angles( vec3_t( 0.0f, 0.0f, 0.0f ), velocity );
- float step = get_best_strafe_step( speed, direction );
-
- return direction.y + step;
-}
-
-void c_movement::circle_strafe( ) {
- if( g_settings.misc.circle_strafe ) {
- if( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER || g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP )
- return;
-
- static bool can_finish = true;
- auto cmd = g_ctx.get_last_cmd( );
- if( g_input.is_key_pressed( g_settings.misc.circle_strafe_key ) || !can_finish ) {
- m_ucmd->m_buttons |= IN_JUMP;
- cmd->m_forwardmove = 450.f;
-
- float speed = g_ctx.m_local->m_vecVelocity( ).length2d( );
- if( speed > 1.f ) {
- can_finish = false;
- float angle = get_best_strafe_angle( );
-
- float delta = std::remainderf( m_ucmd->m_viewangles.y - angle, 360.f );
-
- cmd->m_forwardmove = 5850.f / speed;
- cmd->m_sidemove = m_direction ? 450.f : -450.f;
- rotate_movement( cmd, delta );
-
- vec3_t current_view;
- g_gmod.m_engine( )->GetViewAngles( current_view );
- float view_delta = std::remainderf( current_view.y - angle, 360.f );
-
- if( std::fabs( view_delta ) < 10.0f || speed < 250.f ) {
- can_finish = true;
- }
- }
- else {
- can_finish = true;
- }
- }
- }
-}
-
-
-END_REGION \ No newline at end of file