diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/play_sound.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/play_sound.cpp')
| -rw-r--r-- | gmod/play_sound.cpp | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/gmod/play_sound.cpp b/gmod/play_sound.cpp deleted file mode 100644 index 7a701ad..0000000 --- a/gmod/play_sound.cpp +++ /dev/null @@ -1,25 +0,0 @@ -#include "hooks.hpp"
-
-void __fastcall hooks::play_sound( void* ecx_, void*, const char* file ) {
- static auto play_sound_o = g_csgo.m_surface->get_old_function< decltype( &play_sound ) >( 82 );
- static auto is_ready = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "55 8B EC 83 E4 F8 83 EC 08 56 8B 35 00 00 00 00 57 83 BE" ), 0 );
- static bool was_played = false;
- static float played_tick = 0.f;
-
- play_sound_o( ecx_, 0, file );
-
- if( !g_settings.misc.auto_accept || g_csgo.m_engine( )->IsInGame( ) ) {
- was_played = false;
- return;
- }
-
- if( strstr( file, xors( "competitive_accept_beep.wav" ) ) && !was_played ) {
- was_played = true;
- played_tick = GetTickCount( ) * 0.001f + g_settings.misc.auto_accept_delay;
- }
-
- if( was_played && GetTickCount( ) * 0.001f > played_tick ) {
- reinterpret_cast< void( __cdecl* )( ) >( is_ready )( );
- was_played = false;
- }
-}
\ No newline at end of file |
