diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /gmod/sdk.hpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'gmod/sdk.hpp')
| -rw-r--r-- | gmod/sdk.hpp | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/gmod/sdk.hpp b/gmod/sdk.hpp deleted file mode 100644 index fbed28a..0000000 --- a/gmod/sdk.hpp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once
-#include "vector.hpp"
-
-#include "IClientMode.hpp"
-#include "CHLClient.hpp"
-#include "ISurface.hpp"
-#include "IPanel.hpp"
-#include "IVEngineClient.hpp"
-#include "IClientEntityList.hpp"
-#include "GlobalVars_t.hpp"
-#include "IPrediction.hpp"
-#include "ICvar.hpp"
-#include "IVModelInfoClient.hpp"
-#include "IMaterialSystem.hpp"
-#include "IEngineTrace.hpp"
-#include "IVRenderView.hpp"
-#include "IPhysicsSurfaceProps.hpp"
-#include "CUtlVector.hpp"
-#include "IMemAlloc.hpp"
-#include "IGameEventManager.hpp"
-#include "KeyValues.hpp"
-#include "CInput.hpp"
-#include "bf_write.hpp"
-#include "CLuaShared.hpp"
-
-#include "c_base_player.hpp"
\ No newline at end of file |
